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Podcast

Episode 46 – i14: Architect Release + News and Stuff

We are pleased to bring you the i14 patch notes, along with a few announcements and news items!

Here’s the linkage:

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Announcement Podcast

Episode 45 – Too Tired For a Title

Well the show notes are a week late, but the audio is the important part, right? Right?? 🙂

In this episode we discuss:

By the way, the pie was epic WIN!

Categories
Announcement Production

Pardon Our Dust

It seems that our web host updated something which broke the podcast feed. Since there were a whole bunch of things that I’ve been meaning to update/fix that would have disrupted the feed as well, I’m taking the opportunity to address them all now.

One nasty side effect (which I absolutely hate as a listener) is that it may have caused the feed to puke up every episode as if they were new. I’m really, really sorry if it hits you. It’s something that happens now and then with podcast feeds 🙁

At this point, I think that I have the feed updated and working correctly. That was priority 1, so now I can start working on the other stuff. None of this other stuff should effect the feed, but it means that the site will be plain vanilla for awhile, and you might have some login errors until it stabilizes. I’m particularly worried about the integration between the blog, forum, and photo gallery. I’ll get the problems sorted out as quickly as I can!

Sorry for any inconvenience this might cause.

{c}

Categories
Announcement Other

Special 8 – Happy St. P and Special Announcement

We bring you a short snippet of audio to wish everyone a happy Saint Patrick’s Day, as well as deliver a special announcement.

Nothing game related mind you – this one’s all fluff!

The song used for this special episode is The Lark in the Morning by Dongas Tribe

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Podcast

Episode 44b – The Infamous Mulletcast

Here is the spectacle of the MulletCast – that’s right: business up front, party in the back!! This is primarily a feedback episode, but we did manage to get in new information about i14 and how Mission Architect will work as well as a few other news (ahem) nuggets.

The episode ended up being so long that I’ve split it into two files, however releasing them at the same time. Hopefully you get them in the right order. Depending on your podcatcher and mp3 player, it may roll right through. For some (most?) people part A will end at around an hour and 30 minutes, then you’ll have to pick part B from the playlist and keep on rolling.

In this episode we discuss:

Categories
Podcast

Episode 44a – The Infamous Mulletcast

Here is the spectacle of the MulletCast – that’s right: business up front, party in the back!! This is primarily a feedback episode, but we did manage to get in new information about i14 and how Mission Architect will work as well as a few other news (ahem) nuggets.

The episode ended up being so long that I’ve split it into two files, however releasing them at the same time. Hopefully you get them in the right order. Depending on your podcatcher and mp3 player, it may roll right through. For some (most?) people part A will end at around an hour and 30 minutes, then you’ll have to pick part B from the playlist and keep on rolling.

In this episode we discuss:

Categories
Podcast

Episode 43 – News, Notes, and IO Sets Part 4

This episode we take a break from XPXPing to bring you some news, patch notes, and the (almost!) final installment of the IO Sets feature.

Linkage:

Clicky to see the full text for Part 4 of Fantastic Foe’s IO Sets feature

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Production

Episode 42 – Light News Day

Its been awhile but, honestly, there hasn’t been much news to speak of! But what there is of it is here – along with the feedback that we never posted from Episode 40.

We’ve got over 100 comments still waiting to be recorded, but they’re going to get their own episode 🙂

In this episode we discuss:

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Podcast

Episode 41 – i13 Launch

This episode is dedicated to i13 which launched today. We go through the patch notes for this release as well as the currently known bugs. As we finished recording and started editing the CoH servers went down, so there’s a possibility that a NEW new patch will be awaiting in the morning 🙂 Yes, we have this sort of power!

Click through for the full patch notes.

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Podcast

Episode 40 – IO Sets Part 3

We are happy to bring you Episode 40. Well, half of it at least 🙂  As has been the case lately, this went very long, and this 1.5 hour chunk is the first to see the light of day. The second chunk is another hour+ of fluffy feedbacky goodness and will be out as soon as we can prod the edit monkeys back into action. Lazy monkeys…

In this episode we disuss:

Click through for the full IO Set Feature that covers Accuracy bonuses, Damage bonuses, boosting Endurance, boosting Health, and as an odd addition, set IOs that offer Debt Protection

City of Heroes Podcast