Special Episode 12 – Talk with Positron

We were lucky enough to make it out to the first PAX East and while we missed the City of Heroes Panel, we were able to go to the meet & greet and get the highlights from Matt “Positron” Miller.

There isn’t a lot of detail, but here is an overview of what was presented at the CoH Panel:

  • The panel was centered around how to keep an MMO fresh and new
  • History of Paragon Studios
  • List of many things that went into the game since launch
  • Issue 17 release in April- open beta “very soon”
  • Ultra mode graphics
  • New story arcs
  • Revamp of Positron task force
    • split into two TFs (as was always intended)
    • fight at the dam
    • spruced up missions to give them a new feel
  • Going Rogue
    • New level 1-20 experience
    • The GR system itself
    • Praetoria
      • 4 Zones, showed some concept art
  • New power sets
    • Dual pistols
      • if you pre-purchase Going Rogue now, then you immediately get dual pistols
    • Demon summoning will be launched with i17
      • again if you pre-purchase you get it as soon as it hits servers
      • Demons are elemental based
        • Each Fire, Ice, and ?? will be launched in sequence, kind of like the medic coming out for mercenaries.
      • All new graphic models – they’re not just rehashed CoT stuff
  • Powersets debuted at PAX East 2010:
    • Electric Control (controllers and dominators)
    • Kinetic Melee (scrappers, tankers, brutes, stalkers)
  • The future
    • Issue 19 tentatively called “Incarnates”
      • End-game system that Matt has been working on for several months.
      • 10 Incarnate levels past 50 – first level will be in Going Rogue
      • Hopefully all will be released with i19 (perhaps not all at the same time, but as close as possible)
  • Matt was glad to finally make it to the east coast (woot!)

Special Episode 10 – D*C Players

We grabbed a decent amount of audio from our time at DragonCon. Today’s special episode consists of some player interviews we did after the CoH Panel.

We’ll be releasing the full panel audio soon, as well as a regular episode with news and patch note highlights from the launch of i16.

No promos or news in this one, but that’s coming soon. Promise 🙂

Hero 1 Interview Shrinky Dink

Last post about the interview, I promise 🙂

We’ve noticed that some people with spotty Internet connections are having a difficult time downloading the episode. To try and alleviate this, I just exported the show at a lower bitrate. This means that the sound quality won’t be as good, but the file will be much smaller. Also, I’ve split the file into two parts to further shrink the size.

You can download the pieces with these links:
Part 1 of 2
Part 2 of 2

As a last resort you can read the transcript from the official forums.


Hero 1 Interview Transcript

Just wanted to let everybody know that there is now a transcript of the interview available on the official site. Viv toiled away to transcribe the whole interview so that any deaf or non-native-English speakers could get the content.

In addition, we’re told that there will be translations into other languages made available for EU players!

Special Episode 03 – Hero 1 Interview

As you can tell from our previous comments, we were quite excited to get on the phone with Joe! So I’m hastily posting the episode, and will take the time to write proper show notes over the next few days 🙂

Of course we talk about some i11 stuff, i12, lots about NCSoft and writing. I know we mention Playing For Keeps and Paragon Wiki, but can’t remember beyond that.

Oh and don’t forget, open beta starts Tuesday, May 6!


Special Episode 02 – Announcements

We have two very special announcements to make: