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	<title>CoH Podcast &#187; fantastic foe</title>
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		<itunes:subtitle>City of Heroes Podcast</itunes:subtitle>
		<itunes:summary>Information and tips about the game City of Heroes for the casual gamer</itunes:summary>
		<itunes:author>Chooch and Viv</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
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		<title>Episode 43 &#8211; News, Notes, and IO Sets Part 4</title>
		<link>http://cohpodcast.com/2009/episode-43-news-notes-and-io-sets-part-4</link>
		<comments>http://cohpodcast.com/2009/episode-43-news-notes-and-io-sets-part-4#comments</comments>
		<pubDate>Sat, 31 Jan 2009 17:22:57 +0000</pubDate>
		<dc:creator>Chooch</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[fantastic foe]]></category>
		<category><![CDATA[io set]]></category>
		<category><![CDATA[movie mantras]]></category>
		<category><![CDATA[mur lafferty]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[patch notes]]></category>
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		<description><![CDATA[This episode we take a break from XPXPing to bring you some news, patch notes, and the (almost!) final installment of the IO Sets feature. Linkage: Details About Mac Version &#38; Perks New Video Ads for Mac! Massively.com gives City of Heroes 2008 Award!! URGENT! &#8211; Do NOT Use Witch Leather Top City of Heroes [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we take a break from XPXPing to bring you some news, patch notes, and the (almost!) final installment of the IO Sets feature.</p>
<p><strong>Linkage:</strong></p>
<ul>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12899077&amp;an=0&amp;page=0#Post12899077" target="_blank" title="Details About Mac Version &amp; Perks">Details About Mac Version &amp; Perks</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12902110&amp;an=0&amp;page=0#Post12902110" target="_blank" title="New Video Ads for Mac!">New Video Ads for Mac!</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12835083&amp;an=0&amp;page=0#Post12835083" target="_blank" title="Massively.com gives City of Heroes 2008 Award!!">Massively.com gives City of Heroes 2008 Award!!</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12969859&amp;an=info&amp;page=0#Post12969859" target="_blank" title="URGENT! - Do NOT Use Witch Leather Top">URGENT! &#8211; Do NOT Use Witch Leather Top</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12965625&amp;an=0&amp;page=0#Post12965625" target="_blank" title="City of Heroes Featured on Apple Games!">City of Heroes Featured on Apple Games!</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12965367" title="Live Patch -- 1.22.09" target="_blank">Live Patch &#8212; 1.22.09</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12960025&amp;an=0&amp;page=0#Post12960025" title="Announcing 57 &amp; 60 Month Veteran Rewards!" target="_blank">Announcing 57 &amp; 60 Month Veteran Rewards!</a></li>
<li><a href="http://www.murverse.com" target="_blank">Mur Lafferty&#8217;s favorite character</a> <img src='http://cohpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li><strong>Promo:</strong><a href="http://martyndarkly.libsyn.com" target="_blank">Movie Mantras</a></li>
</ul>
<p><strong>Clicky to see the full text for Part 4 of Fantastic Foe&#8217;s IO Sets feature </strong></p>
<p><span id="more-103"></span>The following is the (more or less) final installment in the Fantastic Foe IO Set Featurettes, presenting specific character attributes and the IO sets that support them as bonuses.</p>
<p>I&#8217;ll be presenting the following topics based on protections to damage type, with commonly associated damages merged: ie. smashing and lethal, fire and cold, energy and negative energy, etc.</p>
<p>The percentage bonuses are rather small, and obviously aren&#8217;t meant to replace powersets.</p>
<p>When discussing resistances and defenses, I&#8217;d like to make a few statements:</p>
<p><strong>1)</strong> 1% defense is roughly equivalent to 2% of resistance. The reasoning behind this non-binding law of protective equivalence has been hashed out in the forums. It&#8217;s not an exact science, but for lightweight discussions, it works okay.</p>
<p><strong>2)</strong> % bonuses seem small, but they are worthwhile. +5% defense is the same benefit granted a character using a shield in Dungeons and Dragons, or any other +1 bonus to armor class, and I rarely in my days of gaming saw anyone forgo the use of a shield when it was available to them to have one on the basis that the bonus was too small.</p>
<p><strong>SMASHING/LETHAL RESISTANCE/DEFENSE</strong><br />
Smashing/Lethal is not only the most common damage type in the game, but it is often a component of energy and elemental based attacks (i.e. being hit by a cold/smashing attack or fire/lethal) so improving Smashing/Lethal resistance or defense is usually a good investment.</p>
<p>Sadly, your options are limited when it comes to IO set bonuses versus Smash/Lethal.</p>
<p><strong>Smashing/Lethal Resistance</strong><br />
<strong>Sets providing Smash/Lethal Resistance bonuses with 3 IOs:</strong></p>
<p>Knockback: Kinetic Crash +2.5% Smashing Resistance</p>
<p><strong>Sets providing Smash/Lethal Resistance bonuses with 4 IOs:</strong></p>
<p>Targeted AOE: Air Burst   + 0.63 Smash/Lethal Resist<br />
Pet: Edict of the Master   + 2.5% Lethal Resist<br />
Sleep: Hibernation   +1.25% Smash Resist [4 out of 5 required]</p>
<p><strong>Smashing Lethal Defense</strong><br />
<strong>Sets providing Smash/Lethal Defense bonuses with 2 IOs:</strong></p>
<p>To Hit Buff: Rectified Reticle  +0.95% Smash/Lethal [2 of 3 required]</p>
<p><strong>Sets providing Smash/Lethal Defense bonuses with 3 IOs:</strong></p>
<p>Taunt: Annoyance   +0.63 Smash/Lethal  Def [3 of 3 required]<br />
Taunt: Triumphant Insult   +0.95 Smash/Lethal Defense [3/3]<br />
To Hit Debuff: Discouraging Words   +0.63 S/L Defense [3/3]</p>
<p><strong>Sets providing Smash/Lethal Defense bonuses with 4 IOs:</strong></p>
<p>Sleep:Lethargic Repose   +1.88% Smashing Defense<br />
Slow: Curtail Speed +1.25% Lethal Defense [4/5]<br />
Immob: Enfeebled Operation +2.5% Lethal Defense<br />
Taunt: Mocking Beratement  +1.26% Smash/Lethal Defense</p>
<p><strong>Sets providing Smash/Lethal Defense bonuses with 6 IOs:</strong></p>
<p>Taunt: Perfect Zinger +1.58% Smash/Lethal Defense</p>
<p>And that&#8217;s it. More defense options are available than resistance, which is fine if you want marginal gains in defense since the defensive pool powers, ( i.e. combat jumping, hover, etc. ) offer very small defensive bonuses, even when slotted to explicitly improve defense. (I think the base is 2.5%, triple slotting with defense hits around 4% total)</p>
<p><strong><br />
FIRE/COLD RESISTANCE/DEFENSE</strong><br />
Interestingly enough, all but one of the following sets provide either protections against the elemental damage of fire or cold attacks with only an investment of 3 set IOs. So Fire and Cold protections can be interwoven with other 2 and 3 IO set combinations.</p>
<p>When I first began researching IO bonuses against Fire and Cold, I assumed that there would be many sets that only provided protections against cold, or only against fire. That way one could reinforce a particular concept for a character, like you might do in the Champions pen and paper RPG.  Say a character might be particularly resistant or particularly vulnerable to fire, totally unrelated to how they react against other damage types, such as cold damage. But in almost all cases in City of Heroes, bonuses from IO sets for fire apply to bonuses for cold.</p>
<p><strong>Fire/Cold Damage Resistance</strong><br />
<strong>Sets providing Fire/Cold Resistance bonuses with 3 IOs:</strong></p>
<p>PBAOE: Multi-Strike +0.95% Fire/Cold Resist<br />
Ranged: Salvo +1.26% Fire/Cold Resist [3 of 3 required]<br />
Targeted AOE: Positron&#8217;s Blast +1.58% Fire/Cold Resist<br />
Sniper: Executioner&#8217;s Contract +3.13% COLD Resist<br />
Heal: Doctored Wounds +1.26% Fire/Cold Resist</p>
<p>Defense: Gift of the Ancients +2.5% FIRE Resist<br />
Defense: Red Fortune +1.26% Fire/Cold Resist</p>
<p>Immob: Debilitative Action +2.5% COLD Resist<br />
Stun: Rope a Dope +0.95% Fire/Cold Resist</p>
<p><strong>The following are from the rare unique level 50 sets (still 3 IOs):</strong></p>
<p>Melee: Hecatomb +2.52% Fire/Cold Resistance<br />
PBAOE: Armageddon +2.52% Fire/Cold Resistance<br />
Targeted AOE: Ragnarok +2.52% Fire/Cold Resistance<br />
Sleep: Fortunata Hypnosis +2.52% Fire/Cold Resistance<br />
Immob: Gravitational Anchor +2.52% Fire/Cold Resistance<br />
Hold: Unbreakable Constraint +2.52% Fire/Cold Resistance<br />
Stun: Absolute Amazement +2.52% Fire/Cold Resistance</p>
<p><strong>Fire/Cold Attack Defense</strong><br />
<strong>Sets providing Fire/Cold Defense bonuses with 3 IOs:</strong></p>
<p>Ranged: Maelstrom&#8217;s Fury +1.88% COLD Def  [3 of 4 needed]<br />
Sniper: Exploit Weakness +0.63% Fire/Cold Def  [3/4]<br />
Pet: Blood Mandate +0.95% Fire/Cold Defense<br />
Resist: Aegis +1.58% Fire/Cold Defense<br />
Stun:Stagger +0.63% Fire/Cold Defense</p>
<p><strong>And the exception to all other Fire/Cold bonus sets:</strong><br />
<strong>Set providing Fire/Cold Defense bonus with 5 IOs</strong></p>
<p>Taunt: Mocking Beratement +1.58% Fire/Cold Defense</p>
<p>Alright, there are more options for boosting fire/cold and the percentages are larger than the smash/lethal set, although that is tempered by the fact that many of the resistance sets are unique and therefore part of an expensive pool of IOs. Still, you might be able to with very little effort get 3-4% defense, or 7-8% resistance to fire/cold attacks. That&#8217;s not too bad on defense, since it&#8217;ll stack with hover/combat jumping, and of course with the benefits of a Force Field: Insulation shield. (I say of course, like I know&#8230; but for all I know they don&#8217;t&#8230; I leave that answer as an exercise for the listener&#8230;)</p>
<p><strong>ENERGY/NEGATIVE ENERGY RESISTANCE/DEFENSE</strong><br />
I should probably refer to energy attacks such as the energy component in Energy Blast or Radiation as &#8220;Positive Energy&#8221; since &#8220;Energy&#8221; in general should encompass &#8220;Negative Energy&#8221; as well. But I&#8217;m lazy, and that&#8217;s like 8 whole characters, so take it on spec that Energy and Negative Energy are Positive Energy and Negative Energy respectively. Capiche?</p>
<p>Again, most Energy and Neg. Energy protection bonuses are found in the 3 IO range, which leaves nice options for franken-slotting,Also, about half of the IO sets only apply a bonus to positive energy or negative energy but not both.</p>
<p><strong>Energy/Negative Damage Resistance</strong><br />
<strong>Sets providing Energy Resistance bonuses with 3 IOs:</strong></p>
<p>PBAOE: Scirocco&#8217;s Dervish +3.13% Negative Energy Resis.<br />
Ranged: Tempest +0.63% Energy/Neg Energy Resis. [3 of 4]<br />
Targeted AOE: Detonation +1.88% Energy Resis.<br />
Immob: Enfeebled Operation +1.88% Neg. Energy Resis.<br />
Hold: Paralytic +0.63% Energy/Neg Energy Resis [ 3 of 5]<br />
Fear: Unspeakable Terror +2.5% Negative Energy Resis<br />
To Hit Buff: Adjusted Targeting + 1.26% NRG/Neg. NRG Res</p>
<p><strong>Set providing Energy Resistance bonus with 4 IOs:</strong></p>
<p>To Hit Debuff: Dampened Spirits +2.5% Neg. Energy Res.</p>
<p><strong>Energy/Negative Energy Defense</strong><br />
Sets providing Energy/Negative Energy Defense bonuses with 3 IOs:</p>
<p>Melee: Pulverizing Fisticuffs +0.65% NRG/Neg NRG Def [3/4]<br />
Melee: Pounding Slugfest +0.63% Energy/Neg Energy Def[3/4]</p>
<p>PBAOE: Cleaving Blow +1.25% Energy Defense [3/4]<br />
Ranged: Thundersrtrike +2.5% Energy Defense</p>
<p>Sniper: Calibrated Accuracy +0.95% Energy/Neg Energy Def<br />
Sniper: Sting of the manticore +0.95% Energy/Neg Energy Def</p>
<p>Resist Dam:Reactive Armor +1.25% Energy Defense<br />
Sleep: Lethargic Repose +1.88% Energy Defense<br />
Fear: Nightmare +1.88% Negative Energy Defense</p>
<p>There&#8217;s not a huge number of sets, particularly that only half or so apply both to positive and negative flavored energy damage, but the percentages aren&#8217;t too bad, and you could probably get a +5% defense (or possible an equivalent combo of defense and resistance.) This might help plug a hole or two, but doesn&#8217;t seem super exciting. Certainly, IO set bonuses can easily improve the 2.5% unenhanced defense Hover gives (4% triple SO enhanced.)</p>
<p><strong><br />
TOXIC/PSIONIC RESISTANCE/DEFENSE</strong><br />
Although Toxic damage and Psionic damage are unrelated, bonuses that protect against them tend to be linked in the IO set bonuses. So, for purposes of this featurette, they are related. So say we all.</p>
<p>With one exception, all Toxic Resistance, Psionic Resistance, and Psionic Defense bonus set IOs require total commitment: 6 IOs. (There is no Toxic Defense, by the way, as Toxic-damaging attacks have an attack vector (usually, I think) of ranged/special. The arcana involving an attack&#8217;s damage type and attack vector type might be a worthwhile feature one day&#8230;.)</p>
<p>So, if you want to get any significant bonuses against Psionic or Toxic, prepare to pay. (Since any investment is probably going to be expensive, I don&#8217;t separate out the unique sets from the regular sets, since it&#8217;s all going to cost a ton.)</p>
<p><strong>Toxic/Psionic Resistance</strong><br />
<strong>Sets that offer resistance bonuses against toxic or psionic damage for a mere 6 IOs:</strong></p>
<p>Melee: Crushing Impact +2.5% Psi Res<br />
Melee:Hecatomb +5% Toxic Res</p>
<p>PBAOE:Armageddon +5% Toxic Res<br />
Ranged: Decimation +1.58% Toxic/Psi Res</p>
<p>Target AOE:Detonation +1.88% Toxic Res<br />
Target AOE:Positron&#8217;s Blast +3.13% Res<br />
Target AOE: Ragnarok +5% Toxic Res</p>
<p>Sniper: Sting of the Manticore +3.13% Toxic Res</p>
<p>Pet: Brilliant Leadership +1.26% Toxic/Psi Res<br />
Pet:Edict of the Master +1.26% Toxic/Psi Res</p>
<p>Heal:Harmonized Healing +1.88% Toxic Res<br />
Heal: Doctored Wounds +1.26% Toxic/Pis Res</p>
<p>Resist Damage: Impervium Armor +3.13% Psi Res<br />
Resist Damage: Reactive Armor +1.25% Toxic Res<br />
Resist Damage: Aegis +3.13% Toxic Res</p>
<p>Defense: Serendipity +1.25% Toxic Res<br />
Defense: Gift of the Ancients +2.5% Psi Res<br />
Defense: Luck of the Gambler +3.13% Psi Res</p>
<p>Confuse: Perplex +0.95% Toxic/Psi Res</p>
<p>Sleep: Lethargic Repose +1.88% Toxic Res<br />
Sleep: Call of the Sandman +1.58% Toxic/Psi Res<br />
Sleep: Fortunata Hypnosis +5% Toxic Res</p>
<p>Immob: Debilitative Action +2.5% Toxic Res<br />
Immob: Gravitational Anchor +5% Toxic Res</p>
<p>Hold: Ghost Widow&#8217;s Embrace +3.13% Psi Res<br />
Hold: Unbreakable Constraint +5% Toxic Res</p>
<p>Fear: Unspeakable Horror +2.5% Psi Res<br />
Fear: Glimpse of the Abyss +3.13% Psi Res<br />
Fear: Nightmare +0.95% Toxic/Psi Res</p>
<p>Stun: Absolute Amazement +5% Toxic Res<br />
To Hit Debuff: Dark Watcher&#8217;s Despair +3.75% Psi Res</p>
<p>Psionic Defense (There is no toxic defense!)</p>
<p><strong>Sets providing Psionic Defense bonuses with 2 IOs</strong><br />
Resist: Impervium Armor    +1.88 Psi Defense</p>
<p><strong>Sets providing Psionic Defense bonuses with 6 IOs</strong><br />
PBAOE:Scirocco&#8217;s Dervish  +3.13% Psi Defense</p>
<p>Ranged: Devastation  +3.75% Psi Defense<br />
Ranged: Apocalypse  +5% Psi Defense</p>
<p>Pet: Soulbound Allegiance  +5% Psi Defense<br />
Heal: Miracle  +1.88% Psi Defense<br />
Defense:Gift of the Ancients  +2.5% Psi Defense<br />
Stun: Rope a Dope  +1.88% Psi Defense</p>
<p>Now, that&#8217;s a pretty fair amount of protective bonus sets, although of course I&#8217;ve munged (fancy technical term for moooshing&#8230;) Toxic and Psionic, but usually a set that protects against one does so against the other. Usually.</p>
<p>Anyway, if you have mad influence to burn to complete 6 IOs pieces, I mean a lot of influence, then it looks like you could rack up Resistance percentages easily from 5-15%. I mean, boatloads of influence, and the availability of the pieces in the market.</p>
<p>Defense, eh, you could probably easily (given cash and availability) hit 10% defense. Sure, 10% doesn&#8217;t sound that much, but that&#8217;s a +2 in D and D terms!</p>
<p><strong>POSITIONAL (MELEE, RANGED, AOE) DEFENSE</strong><br />
This category of sets that contribute to positional defenses is a looooong list.</p>
<p>The previous defenses worked against attacks based on the type of damage that they did or roughly on the kind of elemental attack that it was. Positional defense is different in that it works regardless of the damage type of an attack; it defends against the vector or positional characteristic of the attack. Is it a melee attack like a punch? A ranged attack like a blast? Or an area of effect attack like an explosion? So Positional Defense is usually either a ranged defense, melee defense, or AOE defense</p>
<p>Since positional defenses work equally well regardless of the damage (a flaming sword attack or a kick are both melee, so melee defense can apply to both equally) they are intrinsically more useful than &#8220;typed&#8221; defenses, where you might have defense against lethal, fire, cold, energy, negative energy, psionic, and then get hit by a 100% smashing baseball.</p>
<p>Positional Defense bonuses from IO sets are also rather expensive, since most sets that offer any positional defenses usually require at least 5 IOs from a set. On the plus side, most percentages are at least +1.25%, so there&#8217;s no dinking around with 0.68% bonuses or similar nonsense.</p>
<p><strong>And now, the list:</strong><br />
<strong>Sets providing Positional Defense bonuses with 3 IOs</strong></p>
<p>Defense Debuff: Exploited Vulnerability  +1.25% MELEE Def<br />
Defense Debuff: Achilles Heel  +1.88% AOE Def</p>
<p><strong>Sets providing Positional Defense bonuses with 5 IOs</strong><br />
PBAOE:Multi Strike  +1.88% AOE Def<br />
PBAOE:Scirocco&#8217;s Dervish  +3.13% AOE Def</p>
<p>Ranged:Ruin  +1.88% AOE Def<br />
Targeted AOE:Detonation  +1.88% AOE Def<br />
Sniper:Extreme Measures  +2.5% AOE Def</p>
<p>Pets:Commanding Presence  +1.88% AOE Def<br />
Pets:Blood Mandate  +3.75% AOE Def</p>
<p>Heal:Harmonized Healing  +1.88% AOE Def<br />
Heal:Miracle  +1.88% AOE Def</p>
<p>Resist Damage:Reactive Armor  +1.25% AOE Def<br />
Resist Damage:Aegis  +3.13% AOE Def</p>
<p>Confuse:Cacophony  +2.5% AOE Def<br />
Confuse:Perplex  +1.88% AOE Def</p>
<p>Sleep:Lethargic Repose  +1.88% AOE Def<br />
Immob:Debilitative Action  +2.5% AOE Def<br />
Stun: Razzle Dazzle  +2.5% MELEE Def</p>
<p><strong>Sets providing Positional Defense bonuses with 6 IOs</strong><br />
Melee:Touch of Death  +3.13% MELEE Def<br />
Melee:Mako&#8217;s Bite  +3.75% RANGED Def</p>
<p>PBAOE:Multistrike  +1.88% MELEE Def<br />
Ranged:Thunderstrike  +2.5% RANGED Def</p>
<p>Sniper:Calibrated Accuracy  +3.13% RANGED Def<br />
Sniper:Executioners Contract  +1.88% RANGED Def<br />
Sniper:Extreme Measures  +2.5% MELEE Def</p>
<p>Pets:Blood Mandate  +3.75% RANGED Def<br />
Pets:Sovereign Right  +3.13% MELEE Def</p>
<p>Resist Damage:Titanium Coating  +2.5% MELEE Def<br />
Defense:Red Fortune  +2.5% RANGED Def</p>
<p>Confuse:Malaise&#8217;s Illusions  +3.13% RANGED Def<br />
Confuse:Coercive Persuasion  +5% RANGED Def</p>
<p>Sleep:Induced Coma  +2.5% MELEE Def</p>
<p>Slow:Impeded Swiftness  +2.5% MELEE Def<br />
Slow:Tempered Readiness  +1.88% RANGED Def<br />
Slow:Pacing of the Turtle  +3.13% RANGED Def</p>
<p>Immob:Enfeebled Operation  +3.13% MELEE Def<br />
Immob:Trap of the Hunter  +3.13% RANGED Def</p>
<p>Hold:Neuronic Shutdown  +2.5% RANGED Def<br />
Hold:Essence of Curare  +1.88% RANGED Def</p>
<p>Stun:Razzle Dazzle  +2.5% AOE Def<br />
Stun:Stupefy  +3.13% RANGED Def</p>
<p>Knockback:Force Feedback  +3.13% AOE Def<br />
Endurance Mod:Performance Shifter  +3.13% AOE Def</p>
<p>To Hit Buff:Gaussian&#8217;s Synchronized Fire Control  +2.5% AOE, Melee, Ranged Def<br />
Defense Debuff:Undermined Defense  +2.5% AOE Def</p>
<p>Now, there are a lot of Sets that contribute to one of the three aspects of positional defense, and there are enough variations in percentages that, should you possess a ginormous supply of influence and the ability to make people sell some valuable IOs in the market, you could rack up some healthy percentages.</p>
<p>Totally as a thought experiment, lets say you could 5-stack three of the common percentages, 1.88, 2.5, and 3.13. That&#8217;s probably impossible, but lets just say you could. It is numerically impossible that you could do this for all three of the positional defense flavors, so mentally just pick your favorite, Melee, Ranged, or AOE.</p>
<p>(1.88 + 2.5 + 3.13) * 5 = 37.55%! Since the average even con minion only has a 50% to hit you, if you could mythically slot such a bonus, a bad guy when attacking on the vector you&#8217;re protected against would only have a 12.45 % chance of hitting. (More or less. I&#8217;m way simplifying the complicated To Hit calculation for conceptual reasons&#8230;I would encourage listeners more versed in the To Hit mechanics to confirm or refute my simplified math.)</p>
<p>Now, it&#8217;s doubtful you could slot 15 powers of the 24 (for non-Kheldians and not counting inherents) that we get during game to get such a godlike defense (against one of ranged, melee, *or* AOE) but it is reasonable that you could get a 10% bonus perhaps against one, two, or all three position vectors. Reasonable given availability of IOs and your cash reserves, of course.</p>
<p>If I can offer some general opinions on positional defense: even if percentages are small, defense is nice to have and positional defense is nicer than typed defense.</p>
<p>Traditional &#8220;hardened&#8221; types, Tanks, Scrappers, Brutes, and yes, even Peacebringers (even Human-Form PBs I consider hardened) probably don&#8217;t need the extra defense, but it always helps. Percentage bonuses of defense are always worth more to characters when adding to an existing base (this is true of resistance too, but I&#8217;m talking defense in this section, so move along with me.)</p>
<p>Non-hardened archetypes can certainly supplement what defenses they might have, and based on their play-styles, a particular kind of defense might be better than others. I tend to suggest AOE defense to characters who don&#8217;t want to necessarily be in melee, but end up their anyway, either because they want to get the benefit of an AOE heal being cast on the team tank&#8217;s opponent, or they&#8217;re using their hurricane to pin enemies in a corner, or they are standing next to a bad guy who happens to be the anchor of a mighty debuff effect. Or they just like being near the tank.</p>
<p>Being next to a tank doesn&#8217;t sound bad. Even if he&#8217;s not taunting, his gauntlet will be getting attention, and if you get in trouble the tank can start knocking down anyone bullying you, and the team defender (should they possess heals and have been keeping an eye on the tank) has you on their radar.</p>
<p>But&#8230; then the boss villain drops a Nuke. Even if none of the enemies are paying attention to you standing in the tank&#8217;s shadow, the grenade from that Council Lieutenant, or the missiles from that Malta Titan just don&#8217;t care, they are going to blow up next to you anyway while bouncing off the tank. So AOE defense can go a long way.</p>
<p>Second up would be Ranged defense, since characters not planning on melee&#8217;ing can usually maneuver out of melee range. But since it seems that every enemy has a ranged attack that waaay exceeds a player&#8217;s range, maneuvering beyond melee just gets you shot at. So, ratgned defense cuts down on the times your defeated by madly fleeing. Just stay out of range of the AOE flamethrowers.</p>
<p>But, if you really want Melee defense I&#8217;m not going to argue. Melee attacks usually do more damage than ranged, and if you know you&#8217;re going to get punched at, stabbed at, clawed, thumped etc, by all means, try to get some melee defense and reduce how often that happens.</p>
<p>Just be aware, positional defense bonuses usually don&#8217;t work with the traditional power pool defenses, like Combat Jumping or Hover. Those powers are usually good against all Damage Types, defense vs fire, cold, smashing, lethal, negative energy, etc. Typed Defense values and Positional Defense values don&#8217;t stack. I discovered this when Real Numbers became available, and I could monitor the defenses on my Super Reflexes scrapper, who now no longer turns on Combat Jumping.</p>
<p>Again, please correct me if I am talking out of my nether region. You know what I mean.</p>
<p><strong><br />
HOLD AND STUN RESISTANCE</strong><br />
I&#8217;m introducing Holds and Stuns together, since thematically they are similar, but I&#8217;ll present the sets that support protections separately.</p>
<p>Stun resistance is mostly in the 4 IO range, and Hold resistance is in the 5 IO range, but except for two sets, the bonuses for slotting against hold or against stun are from entirely different supersets of IOs.</p>
<p>I&#8217;m not a huge fan of the bonuses available. To accumulate a serious effect, you would probably have to take either Acrobatics to reduce time Held, and  use Aid Self proactively to reduce time Stunned, and add bonuses from IO sets on top of that. Other than that, I suspect you can easily get 10% reductions in time spent stunned or held. I would be interested if anyone could get in the 30% range in either (particular in Stun resistance.)</p>
<p><strong>Stun Resistance</strong><br />
<strong>Sets that offer Stun resistance bonuses for 4 IOs:</strong></p>
<p>PBAOE:Multi-Strike  +1.65% Stun Resistance<br />
Ranged: Maelstrom&#8217;s Fury  +1.65% Stun Resistance</p>
<p>Pet:Blood Mandate  +1.65% Stun Resistance<br />
Pet: Sovereign Right  +2.75% Stun Resistance</p>
<p>Resist Damage: Titanium Coating  +2.2% Stun Resistance</p>
<p>Confuse:Befuddling Aura  +1.1% Stun Resistance<br />
Confuse:Cacophony  +2.2% Stun Resistance</p>
<p>Slow:Impeded Swiftness  +2.2% Stun Resistance<br />
Hold:Essence of Curare  +1.65% Stun Resistance<br />
Fear:Horror  +1.1% Stun Resistance</p>
<p><strong>Set that offers Stun resistance for 5 IOs:</strong><br />
Stun:Stagger +1% Stun Resistance [ 5 of 5 required]<br />
<strong></p>
<p>Hold Resistance</strong><br />
<strong>Set that offers Hold resistance for 3 IOs:</strong><br />
Taunt: Mocking Beratement +2.75% Hold Resistance</p>
<p><strong>Sets that offer Hold resistance for 5 IOs:</strong><br />
Melee:Touch of Death  +2.75% Hold Resistance<br />
Melee:Mako&#8217;s Bite  +3.3% Hold Resistance</p>
<p>Ranged Damage:Devastation  +3.3% Hold Resistance<br />
Sniper:Executioner&#8217;s Contract  +2.75% Hold Resistance</p>
<p>Pet:Edict of the Master  +2.2% Hold Resistance<br />
Pet:Sovereign Right  +2.75% Hold Resistance<br />
Pet:Soulbound Allegiance  +4.4% Hold Resistance</p>
<p>Heal:Numina&#8217;s Convalescence  +3.3% Hold Resistance</p>
<p>Resist Damage:Impervium Armor  +2.75% Hold Resistance<br />
Resist Damage:Titanium Coating  +2.75% Hold Resistance</p>
<p>Defense: Gift of the Ancients  +2.2% Hold Resistance<br />
Defense: Luck of the Gambler  +2.75% Hold Resistance</p>
<p>Slow: Impeded Swiftness  +2.2% Hold Resistance<br />
Slow: Pacing of the Turtle  +2.75% Hold Resistance</p>
<p>Immob: Trap of the Hunter  +2.75% Hold Resistance<br />
Fear: Nightmare  +1.65% Hold Resistance<br />
Stun: Rope a Dope  +1.88% Hold Resistance</p>
<p>I find it interesting that the inexpensive set for Hold Resistance is a Taunt set, since the classic Taunter, the Tank, usually has excellent Hold protections for PVE. PVP might be different&#8230;</p>
<p><strong>AND THAT IS THAT! I&#8217;M DONE!</strong><br />
Well, not exactly. There were a handful of other attributes, but I&#8217;m passing on them by mentioning them this way. Some of the Heal IO sets improve all your healing, some of the Slow IO sets improve your slows, Confuse sets improve confuses, Fear sets improve Fear durations, etc. You&#8217;ll run into those bonuses pretty much as you gather up set IOs just to slot the usual enhancement bonuses. Those will jump out at you, and there&#8217;s no need to state them here.</p>
<p>I&#8217;d like to thank ParagonWiki&#8217;s page on Invention Origin sets, which saved me from making a big matrix of what each set offers. I appreciated being able to look at bonus values without having to look at recipes or crafted IO enhancements in Wentworths.</p>
<p>That being said, I take responsibility for any errors or irregularities in this report. In my defense, there were a lot of notes being taken and shuffled around, with bits of info being added to, amended, errors found, etc. I would have had my editor wife assist me or proofread, but I can&#8217;t afford her rates, the mercenary.</p>
<p>I hope that this report provides some value. I know I&#8217;d been wanting to beef up my level 50s, but had not really been putting the time in to see what I could do. After cataloging the values from IO sets, it gave me certain goals to achieve for my characters, which helped me draft up some recipe shopping lists, which of course gave me an Influence goal and prompted me to start in on playing them again.</p>
<p>Any reason to play my 50s is a good reason</p>
]]></content:encoded>
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		<enclosure url="http://cohpodcast.com/podpress_trac/feed/103/0/CoHPodcast_Episode043.mp3" length="76929461" type="audio/mpeg"/>
<itunes:duration>80:01</itunes:duration>
		<itunes:subtitle>This episode we take a break from XPXPing to bring you some news, patch notes, and the (almost!) final installment of the IO Sets feature.

Linkage:

	Details ...</itunes:subtitle>
		<itunes:summary>This episode we take a break from XPXPing to bring you some news, patch notes, and the (almost!) final installment of the IO Sets feature.

Linkage:

	Details About Mac Version #38; Perks
	New Video Ads for Mac!
	Massively.com gives City of Heroes 2008 Award!!
	URGENT! - Do NOT Use Witch Leather Top
	City of Heroes Featured on Apple Games!
	Live Patch -- 1.22.09
	Announcing 57 #38; 60 Month Veteran Rewards!
	Mur Lafferty's favorite character :)
	Promo:Movie Mantras

Clicky to see the full text for Part 4 of Fantastic Foe's IO Sets feature 

The following is the (more or less) final installment in the Fantastic Foe IO Set Featurettes, presenting specific character attributes and the IO sets that support them as bonuses.

I'll be presenting the following topics based on protections to damage type, with commonly associated damages merged: ie. smashing and lethal, fire and cold, energy and negative energy, etc.

The percentage bonuses are rather small, and obviously aren't meant to replace powersets.

When discussing resistances and defenses, I'd like to make a few statements:

1) 1% defense is roughly equivalent to 2% of resistance. The reasoning behind this non-binding law of protective equivalence has been hashed out in the forums. It's not an exact science, but for lightweight discussions, it works okay.

2) % bonuses seem small, but they are worthwhile. +5% defense is the same benefit granted a character using a shield in Dungeons and Dragons, or any other +1 bonus to armor class, and I rarely in my days of gaming saw anyone forgo the use of a shield when it was available to them to have one on the basis that the bonus was too small.


SMASHING/LETHAL RESISTANCE/DEFENSE
Smashing/Lethal is not only the most common damage type in the game, but it is often a component of energy and elemental based attacks (i.e. being hit by a cold/smashing attack or fire/lethal) so improving Smashing/Lethal resistance or defense is usually a good investment.

Sadly, your options are limited when it comes to IO set bonuses versus Smash/Lethal.

Smashing/Lethal Resistance
Sets providing Smash/Lethal Resistance bonuses with 3 IOs:

Knockback: Kinetic Crash +2.5% Smashing Resistance

Sets providing Smash/Lethal Resistance bonuses with 4 IOs:

Targeted AOE: Air Burstnbsp;nbsp; + 0.63 Smash/Lethal Resist
Pet: Edict of the Masternbsp;nbsp; + 2.5% Lethal Resist
Sleep: Hibernationnbsp;nbsp; +1.25% Smash Resist [4 out of 5 required]

Smashing Lethal Defense
Sets providing Smash/Lethal Defense bonuses with 2 IOs:

To Hit Buff: Rectified Reticlenbsp; +0.95% Smash/Lethal [2 of 3 required]

Sets providing Smash/Lethal Defense bonuses with 3 IOs:

Taunt: Annoyancenbsp;nbsp; +0.63 Smash/Lethalnbsp; Def [3 of 3 required]
Taunt: Triumphant Insultnbsp;nbsp; +0.95 Smash/Lethal Defense [3/3]
To Hit Debuff: Discouraging Wordsnbsp;nbsp; +0.63 S/L Defense [3/3]

Sets providing Smash/Lethal Defense bonuses with 4 IOs:

Sleep:Lethargic Reposenbsp;nbsp; +1.88% Smashing Defense
Slow: Curtail Speed +1.25% Lethal Defense [4/5]
Immob: Enfeebled Operation +2.5% Lethal Defense
Taunt: Mocking Beratementnbsp; +1.26% Smash/Lethal Defense

Sets providing Smash/Lethal Defense bonuses with 6 IOs:

Taunt: Perfect Zinger +1.58% Smash/Lethal Defense

And that's it. More defense options are available than resistance, which is fine if you want marginal gains in defense since the defensive pool powers, ( i.e. combat jumping, hover, etc. ) offer very small defensive bonuses, even when slotted to explicitly improve defense. (I think the base is 2.5%, triple slotting with defense hits around 4% total)


FIRE/COLD RESISTANCE/DEFENSE
Interestingly enough, all but one of the following sets provide either protections against the elemental damage of fire or cold attacks with only an investment of 3 set IOs. So Fire and Cold protections can be interwoven with other 2 and 3 IO set combinations.

When I first began researchin...</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Chooch and Viv</itunes:author>
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	</item>
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		<title>Episode 40 &#8211; IO Sets Part 3</title>
		<link>http://cohpodcast.com/2008/episode-40-io-sets-part-3</link>
		<comments>http://cohpodcast.com/2008/episode-40-io-sets-part-3#comments</comments>
		<pubDate>Mon, 24 Nov 2008 04:32:42 +0000</pubDate>
		<dc:creator>Chooch</dc:creator>
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		<category><![CDATA[calls for chulhu]]></category>
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		<category><![CDATA[IO sets]]></category>
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		<description><![CDATA[We are happy to bring you Episode 40. Well, half of it at least   As has been the case lately, this went very long, and this 1.5 hour chunk is the first to see the light of day. The second chunk is another hour+ of fluffy feedbacky goodness and will be out as soon [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to bring you Episode 40. Well, half of it at least <img src='http://cohpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   As has been the case lately, this went very long, and this 1.5 hour chunk is the first to see the light of day. The second chunk is another hour+ of fluffy feedbacky goodness and will be out as soon as we can prod the edit monkeys back into action. Lazy monkeys&#8230;</p>
<p><strong>In this episode we disuss:</strong></p>
<ul>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12236553&amp;an=0&amp;page=0&amp;gonew=1#UNREAD" target="_blank" title="Video of Issue 13 Powersets on MMORPG.com">Video of Issue 13 Powersets on MMORPG.com</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12265979&amp;an=0&amp;page=0&amp;gonew=1#UNREAD" target="_blank" title="Castle Comments on Issue 13 Powersets on Massively">Castle Comments on Issue 13 Powersets on Massively</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12365275&amp;an=0&amp;page=0&amp;gonew=1#UNREAD" target="_blank" title="Matt Miller talks with Gamezone.com about Issue 13">Matt Miller talks with Gamezone.com about Issue 13</a></li>
<li><a target="_blank" title="Issue 13 New Missions: Ten Ton Hammer Exclusive!">Issue 13 New Missions: Ten Ton Hammer Exclusive!</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12371077&amp;an=0&amp;page=0&amp;gonew=1#UNREAD" target="_blank" title="Battle of Good vs. Evil Coming to the Mac!">Battle of Good vs. Evil Coming to the Mac!</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12371497&amp;an=0&amp;page=0#Post12371497" target="_blank" title="Existing Player Exclusive: Closed Beta Mac Test">Existing Player Exclusive: Closed Beta Mac Test</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=12421077&amp;an=0&amp;page=0#Post12421077" target="_blank" title="Issue 13 Enters Open Beta!">Issue 13 Enters Open Beta!</a></li>
<li><a href="http://www.itv.com/Entertainment/comedy/NoHeroics/default.html" title="No Heroics">No Heroics</a></li>
<li><strong>Promo: </strong><a href="http://www.theseanachai.com" target="_blank">The Seanachai</a></li>
<li><strong>Bumper:</strong> <a href="http://www.callsforcthulhu.com" target="_blank">Calls for Cthulhu</a></li>
</ul>
<p>Click through for the full IO Set Feature that covers Accuracy bonuses, Damage bonuses, boosting Endurance, boosting Health, and as an odd addition, set IOs that offer Debt Protection<br />
<span id="more-100"></span><br />
As usual, I order the sets from lowest number of pieces required to highest. As an additional reminder, the full text of this will be in the show notes, as I won&#8217;t be reading every single set name &#8212; only the ones that give the biggest bonuses.</p>
<p><strong>ACCURACY:</strong><br />
Accuracy is an attribute that pretty much everyone understands, even if they don&#8217;t have the actual to-hit calculation memorized. As a frame of reference, an even-level accuracy SO grants +33% benefit.</p>
<p>Except for two of the following sets, to get any accuracy bonuses requires 4 pieces of an IO set in a power, which makes +accuracy more expensive than the attributes earlier discussed, since the more pieces you need for a set, the more likely you will run into set piece shortages or high prices for the recipe or salvage.</p>
<p><strong>Accuracy bonus sets requiring only 2 IOs:</strong><br />
Defense Debuff: Exploited Vulnerability +3% accuracy [ 2 pieces<br />
required out of 3 available.]</p>
<p><strong>Accuracy bonus sets requiring only 3 IOs:</strong><br />
To Hit Debuff: Deflated Ego +3 % acc [ 3 out of  3 required, the full set. ]</p>
<p><strong>Accuracy bonus sets requiring 4 IOs:</strong><br />
Melee:Crushing Impact +7% acc<br />
PBAOE:Scirocco&#8217;s Dervish 9+% acc<br />
Ranged:Thunderstrike +7% acc<br />
Target AOE:Positron&#8217;s Blast +9% acc<br />
Sniper:Exploit Weakness +3% acc<br />
Sniper:Calibrated Accuracy +5% acc<br />
Defense:Serendipity +3% acc<br />
Defense:Luck of the Gambler +9% acc<br />
Confuse:Perplex +5% acc<br />
Slow:Pacing of the Turtle +9% acc<br />
Immob:Trap fo the Hunter +9% acc<br />
Hold:Neuronic Shutdown +7% acc<br />
Fear:Nightmare +5% acc<br />
Fear:Glimpse of the Abyss +9% acc<br />
To Hit Buff:Adjusted Targetting +9% acc<br />
Defense Debuff:Undermined Defense +7% acc</p>
<p><strong>The following require 4 IOs</strong>, and are the unique level 50 purple sets, therefore very expensive and can&#8217;t be used more than once per character.<br />
Melee: Hecatomb +15% acc<br />
PBAOE: Armaggedon  +15% acc<br />
Target AOE: Ragnarok +15% acc<br />
Sleep: Fortunata Hypnosis +15% acc<br />
Immob: Gravitational Anchor +15% acc<br />
Hold: Unbreakable Constraint +15% acc<br />
Stun: Absolute Amazement +15% acc<br />
The good news, even though you have to invest 4 slots, there are enough power groups that accept +accuracy bonus set IOs and the percentages are in general high enough that getting +20% accuracy on all attacks relatively easy. I wouldn&#8217;t recommend changing your slotting strategy to stop slotting Accuracy SOs or IOs and compensating with bonuses (especially since bonuses aren&#8217;t guaranteed to be there if you exemplar down), but having +accuracy in general is nice, especially when fighting enemies that debuff your overall chance to hit, like spectrals and vampyrs.</p>
<p><strong>DAMAGE:</strong><br />
Okay, everyone loves damage. Well, all the cool kids do. And damage bonuses are pretty handily available, in the form of inspirations, inherents, buffs, etc. so people may not be sweating using IOs to pump up the damage. But it is nice to break the Enhancement Diversification dampeners on damage, or beef up the damage of a power that is sacrificing a damage SO or IO for some other effect (which is not unreasonable with high end IOs, which get close to ED norms with only 2 IOs instead of 3 SOs.)</p>
<p><strong>Damage bonus sets requiring 2 IOs</strong><br />
Knockback:Explosive Strike  +1.5% dam [needs two of the three available]<br />
To Hit Buff: Adjusted Targetting +2% dam<br />
To Hit Debuff: Deflated Ego +1.5% dam [needs 2 of 3 ]<br />
To Hit Debuff: Dampened Spirits +2% dam<br />
Defense Debuff: Achilles Heel +1.5% dam  [2/3]<br />
Defense Debuff:Undermined Defenses  +2% dam</p>
<p><strong>Damage bonus sets requiring 3 IOs</strong><br />
To Hit Buff: Encouraged Accuracy  +1.5% dam [needs 3/3, complete set]</p>
<p><strong>Damage bonus sets requiring 4 IOs</strong><br />
Melee:Pounding Slugfest  +2% dam [ need 4 of 4 ]<br />
Melee:Touch of Death  +2.5% dam<br />
Melee:Makos Bite  +3% dam<br />
PBAOE:Cleaving Blow  +1% dam<br />
Ranged:Tempest  +2% dam    [ need 4 of 4 ]<br />
Ranged:Devastation  +3% dam<br />
Sniper:Extreme Measures  +2% dam<br />
Sniper:Sting of the Manticore  +3% dam<br />
Defense:Red Fortune  +2% dam<br />
Confuse:Malaise&#8217;s Illusions  +2.5% dam<br />
Immob:Rooting Grasp  +1% dam</p>
<p><strong>Purple level 50 sets requiring 4 IOs</strong><br />
Ranged:Apocalypse  +4% dam<br />
Pet:Soulbound Allegiance  +4% dam<br />
Confuse:Coercive Persuasion  +4% dam</p>
<p><strong>Damage  bonus sets requiring 5 IOs:</strong><br />
Knockback: Force Feedback +2.5% dam<br />
End Modification: Efficacy Adaptor  +2.5% dam<br />
End Modification: Performance Shifter +2.5% dam<br />
To Hit Buff: Gaussian&#8217;s Synchronized Fire Control  +2.5% dam<br />
To Hit Debuff: Dark Watcher&#8217;s Despair +2% dam<br />
Defense Debuff: Touch of Lady Grey +2% dam</p>
<p>It doesn&#8217;t seem like you can rack up huge +damage %, but +10-15% damage seems pretty easy to reach.</p>
<p><strong>ENDURANCE</strong><br />
Endurance is another thing that everyone pretty much learns fast that you must have. Except for regen scrappers. Anyway, the game offers several forms of endurance breaks, and IO set bonuses is another tool to help manage endurance.</p>
<p>Simply, the more Endurance you have not only increases the overall pool of endurance you can use, but also the rate at which it comes back. Two great tastes that taste great together. Or whatever. Enough talk. Action! (Which is  hard to do without Endurance.)</p>
<p>For comparison&#8217;s sake, the Atlas Medallion and Portal Jockey Accolades both offer +5% endurance. Yes, I know you won&#8217;t see % in the descriptions (at least I think you won&#8217;t.) To talk more about this would get into a long talk on changes in Endurance over the years, and I&#8217;m not sure I&#8217;m qualified to get all the facts correct here. Entertain me and accept for now that AM and PJ offer +5% endurance for comparison to bonuses below. If I&#8217;m wrong, that could be a great seed for a feature on Endurance in general.</p>
<p><strong>Endurance bonus sets requiring 2 IOs</strong><br />
Taunt: Mocking Beratement  +1.8% endurance</p>
<p><strong>Endurance bonus sets requiring 3 IOs</strong><br />
To Hit Debuff: Dampened Spirits + 1.8% End<br />
Defense Debuff: Undermined Defenses + 1.8% End</p>
<p><strong>Endurance bonus sets requiring 4 IOs</strong><br />
Ranged:Entropic Chaos  +2.25% End    [need 4 of 5]<br />
Ranged:Decimation  +2.25% End<br />
Pet:Unquestioning Loyalty  +0.9% End    [need 4 of 4]<br />
Pet:Commanding Presence  +1.35% End    [need 4 of 5]<br />
Resist:Impervium Armor  +2.25% End<br />
Defense:Gift of the Ancients  +1.8% End<br />
Sleep:Call of the Sandman  +2.25% End<br />
Slow:Tempered Readiness  +0.9% End<br />
Hold:Ghost Widows Embrace  +2.25% End</p>
<p>The percentages are not huge, there aren&#8217;t a lot of Endurance-contributing sets, and since many bonuses are the same value, you probably can&#8217;t wrack up too high a bonus. But, it looks like you could score higher than +5%, which is accolade level.</p>
<p><strong>HEALTH</strong><br />
By my count, there are 56 IO sets that offer +Health. Yes, the percentages are small, but if you want to boost health, you have a lot of options to choose from, a lot in the 3 IO range which could allow all kinds of frankenslotting, and remember, +Health not only == more hit points, but it improves the rate at which you gain hits back.</p>
<p>By way of comparison, the Freedom Phalanx accolade offers +10% Health, Portal Jockey and Task Force Commander each offer +5% to hits.</p>
<p><strong>Health bonus sets requiring 2 IOs:</strong><br />
End Mod:Efficacy Adaptor  +1.13% health<br />
To Hit Debuff:DarkWatcher&#8217;s Despair  +1.5% health<br />
Defense Debuff:Touch of Lady Grey  +1.5% health</p>
<p><strong>Health bonus sets requiring 3 IOs:</strong><br />
Melee:Bonesnap  +0.75% health      [ need all 3 of 3]<br />
Melee:Bruising Blow  +0.75% health    [need all 3 of 3]<br />
Melee:Smashing Haymaker  +1.13% health   [need 3 of 4]<br />
Melee:Kinetic Combat  +1.5% health<br />
Melee:Touch of Death  +1.5% health<br />
Melee:Crushing Impact  +1.13% health<br />
Melee:Mako&#8217;s Bite  +1.5% health<br />
Ranged:Far Strike  +0.75% health    [need all 3 of 3]<br />
Ranged:Voley Fire  +0.75% health    [need all 3 of 3]<br />
Ranged:Ruin  +1.13% health     [need 3 of 5]<br />
Ranged:Decimation  +1.13% health<br />
Ranged: Devastation +2.25% health<br />
Target AOE:Air Burst  +0.75% health   [need 3 of 4]<br />
Sniper:Extreme Measures  +1.5% health<br />
Pet:Unquestioning Loyalty  +0.75% health    [need 3 of 4]<br />
Pet:Comnanding Presence  +1.13% health   [need 3 of 5]<br />
Pet:Edict of the Master  +1.5% health<br />
Heal:Triage  +0.75% health    [need 3 of 4]<br />
Heal:Regenerative Tissue  +1.5% health    [need 3 of 5]<br />
Heal:Miracle  +1.88% health<br />
Heal:Numina&#8217;s Convalescence  +1.88% health<br />
Resist Damage:Steadfast Protection  +1.5% health   [need 3 of 3]<br />
Resist Damage:Impervious Skin  +1.5% health    [need 3 of 5]<br />
Resist Damage:Titanium Coating  +1.5% health<br />
Defense:Karma  +1.5% health    [need 3 of 3]<br />
Defense:Serendipity  +0.75% health<br />
Defense:Luck of the Gambler  +1.13% health<br />
Sleep:Hibernation  +0.75% health    [need 3 of 5]<br />
Sleep:Induced Coma  +0.75% health<br />
Sleep:Call of the Sandman  +1.88% health<br />
Immob:Rooting Grasp  +0.75% health<br />
Immob:Trap of the Hunter  +1.88% health<br />
Hold:Neuronic Shutdown  +1.5% health<br />
Hold:Ghost Widow&#8217;s Embrace  +1.88% health<br />
Fear:Horror  +0.75% health<br />
Fear:Glimpse fo the Abyss  +1.88% health<br />
Stun:Razzle Dazzle  +1.5% health<br />
Stun:Stupefy  +1.88% health<br />
Flight:Soaring  +0.75% health<br />
Flight:Freebird  +1.5% health<br />
Leaping:Springfoot  +0.75% health<br />
Leaping:Unbounded Leap  +1.5% health<br />
Run:Quickfoot  +0.75% health<br />
Run:Celerity  +1.5% health<br />
Teleport:Jaunt  +0.75% health<br />
Teleport:Time and Space Manip.  +1.5% health<br />
Knockback:Volley of Velocity  +1.13% health<br />
End Modification:Adrenal Adjustment  +1.13% health<br />
End Modification:Performance Shifter  +1.88% health<br />
To Hit Buff:Gaussian&#8217;s Sync. Fire Control  +1.88% health</p>
<p><strong>Purple unique level 50 sets requiring 3 IOs:</strong><br />
Ranged: Apocalypse  +3% health<br />
Pet: Soulbound Allegiance  +3% health<br />
<strong>Health bonus sets requiring 5 IOs:</strong><br />
Defense Debuff: Undermined Defenses  +1.5% health</p>
<p><strong>DEBT PROTECTION</strong><br />
No one wants debt (except for debt badgers or people who want to have slower leveling so as to not outpace content) but I&#8217;m not sure if people really worry about minimizing potential debt via IO set bonuses. The majority of sets that offer Debt protection require an investment of 4 IOs in a set, which seems steep when I might rather slot something that would increase my chance, even marginally, of not being defeated at all.</p>
<p>Still, here are the sets:</p>
<p><strong>Debt protection bonus sets that require 2 IOs:</strong><br />
Defense:Karma +1.5% debt protection  [ need 2 of 3]<br />
Knockback:Volley of Velocity +1% debt protection  [need 2 of 3]<br />
To Hit Buff:Encouraged Accuracy +1.5% debt protection  [need 2 of 3]</p>
<p><strong>Debt protection bonus sets that require 4 IOs:</strong><br />
Melee:Focussed Smite +1.5% debt protection    [need 4 of 5]<br />
Ranged:Ruin +1% debt protection    [need 4 of 5]<br />
Target AOE:Detonation +1% debt protection<br />
Sniper:Executioners Contract +2.5% debt protection<br />
Pet:Brilliant Leadership +1% debt protection<br />
Resist Damage:Impervious Skin +2% debt protection<br />
Resist Damage:Aegis +2.5% debt protection<br />
Defense:Kismet +1.5% debt protection    [need 4 of 5]<br />
Sleep:Induced Coma +2% debt protection<br />
Immob:Debilitative Action +2% debt protection<br />
Hold:Paralytic +1% debt protection    [need 4 of 5]<br />
Fear:Unspeakable Terror +1.5% debt protection</p>
<p>Again, not a giant amount of sets or high percentages. It might be worth it in the long run if you&#8217;re insanely brave, unlucky, or playing a beloved concept build that just has some gaping weaknesses (I might have a few of those&#8230;)</p>
<p>That&#8217;s it for this third installment. The next will be the final grouping of IOs by benefit. The next category will be all the damage resistance and defense bonuses status effects.</p>
]]></content:encoded>
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		<slash:comments>36</slash:comments>
		<enclosure url="http://cohpodcast.com/podpress_trac/feed/100/0/CoHPodcast_Episode040.mp3" length="85191260" type="audio/mpeg"/>
<itunes:duration>88:37</itunes:duration>
		<itunes:subtitle>We are happy to bring you Episode 40. Well, half of it at least :)nbsp; As has been the case lately, this went very long, ...</itunes:subtitle>
		<itunes:summary>We are happy to bring you Episode 40. Well, half of it at least :)nbsp; As has been the case lately, this went very long, and this 1.5 hour chunk is the first to see the light of day. The second chunk is another hour+ of fluffy feedbacky goodness and will be out as soon as we can prod the edit monkeys back into action. Lazy monkeys...

In this episode we disuss:

	Video of Issue 13 Powersets on MMORPG.com
	Castle Comments on Issue 13 Powersets on Massively
	Matt Miller talks with Gamezone.com about Issue 13
	Issue 13 New Missions: Ten Ton Hammer Exclusive!
	Battle of Good vs. Evil Coming to the Mac!
	Existing Player Exclusive: Closed Beta Mac Test
	Issue 13 Enters Open Beta!
	No Heroics
	Promo: The Seanachai
	Bumper: Calls for Cthulhu

Click through for the full IO Set Feature that covers Accuracy bonuses, Damage bonuses, boosting Endurance, boosting Health, and as an odd addition, set IOs that offer Debt Protection

As usual, I order the sets from lowest number of pieces required to highest. As an additional reminder, the full text of this will be in the show notes, as I won't be reading every single set name -- only the ones that give the biggest bonuses.

ACCURACY:
Accuracy is an attribute that pretty much everyone understands, even if they don't have the actual to-hit calculation memorized. As a frame of reference, an even-level accuracy SO grants +33% benefit.

Except for two of the following sets, to get any accuracy bonuses requires 4 pieces of an IO set in a power, which makes +accuracy more expensive than the attributes earlier discussed, since the more pieces you need for a set, the more likely you will run into set piece shortages or high prices for the recipe or salvage.

Accuracy bonus sets requiring only 2 IOs:
Defense Debuff: Exploited Vulnerability +3% accuracy [ 2 pieces
required out of 3 available.]

Accuracy bonus sets requiring only 3 IOs:
To Hit Debuff: Deflated Ego +3 % acc [ 3 out ofnbsp; 3 required, the full set. ]

Accuracy bonus sets requiring 4 IOs:
Melee:Crushing Impact +7% acc
PBAOE:Scirocco's Dervish 9+% acc
Ranged:Thunderstrike +7% acc
Target AOE:Positron's Blast +9% acc
Sniper:Exploit Weakness +3% acc
Sniper:Calibrated Accuracy +5% acc
Defense:Serendipity +3% acc
Defense:Luck of the Gambler +9% acc
Confuse:Perplex +5% acc
Slow:Pacing of the Turtle +9% acc
Immob:Trap fo the Hunter +9% acc
Hold:Neuronic Shutdown +7% acc
Fear:Nightmare +5% acc
Fear:Glimpse of the Abyss +9% acc
To Hit Buff:Adjusted Targetting +9% acc
Defense Debuff:Undermined Defense +7% acc

The following require 4 IOs, and are the unique level 50 purple sets, therefore very expensive and can't be used more than once per character.
Melee: Hecatomb +15% acc
PBAOE: Armaggedonnbsp; +15% acc
Target AOE: Ragnarok +15% acc
Sleep: Fortunata Hypnosis +15% acc
Immob: Gravitational Anchor +15% acc
Hold: Unbreakable Constraint +15% acc
Stun: Absolute Amazement +15% acc
The good news, even though you have to invest 4 slots, there are enough power groups that accept +accuracy bonus set IOs and the percentages are in general high enough that getting +20% accuracy on all attacks relatively easy. I wouldn't recommend changing your slotting strategy to stop slotting Accuracy SOs or IOs and compensating with bonuses (especially since bonuses aren't guaranteed to be there if you exemplar down), but having +accuracy in general is nice, especially when fighting enemies that debuff your overall chance to hit, like spectrals and vampyrs.

DAMAGE:
Okay, everyone loves damage. Well, all the cool kids do. And damage bonuses are pretty handily available, in the form of inspirations, inherents, buffs, etc. so people may not be sweating using IOs to pump up the damage. But it is nice to break the Enhancement Diversification dampeners on damage, or beef up the damage of a power that is sacrificing a damage SO or IO for some other effect (which is not unreasonable with high end IOs, which get close t...</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Chooch and Viv</itunes:author>
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	</item>
		<item>
		<title>Episode 37 &#8211; News and IO Sets Feature Pt 2</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2</link>
		<comments>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2#comments</comments>
		<pubDate>Wed, 17 Sep 2008 01:54:28 +0000</pubDate>
		<dc:creator>Chooch</dc:creator>
				<category><![CDATA[Podcast]]></category>
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		<description><![CDATA[Happy Monday and welcome to a  new episode of the COH Podcast! In this episode we discuss: The Hero Dawn Bash Our one year anniversary is coming up News SI Radio Back Alley Brawler interview Level Cap discussion Additional benefits of attending Hero-Con &#8217;08 Click through for the full IO Set Feature that covers Health Regenerations [...]]]></description>
			<content:encoded><![CDATA[<p>Happy Monday and welcome to a  new episode of the COH Podcast!</p>
<p><strong>In this episode we discuss:</strong></p>
<ul>
<li>The Hero Dawn Bash</li>
<li>Our one year anniversary is coming up</li>
<li>News</li>
<li><a href="http://www.siradio.fm/" target="_blank">SI Radio</a> Back Alley Brawler interview</li>
<li>Level Cap discussion</li>
<li>Additional benefits of attending <a href="https://www.brownpapertickets.com/event/41502" target="_blank">Hero-Con &#8217;08</a></li>
</ul>
<p>Click through for the full IO Set Feature that covers Health Regenerations and Status Effects protection<span id="more-94"></span></p>
<p><strong>IO Sets by Fantastic Foe &#8211; Part 2</strong></p>
<p>This part will focus on Health Regeneration, and Status Effect protection</p>
<p><strong>Regeneration Rate</strong></p>
<p>The following IO sets provide boosts to the rate in which your character naturally regenerates hit points. Most require only 2 set IOs in a power, a handful require more, and I list them in order of least required to highest. I must point out that many of the sets that offer regeneration as a bonus are not large sets, I mean the entire set is less than six IOs. Depending on the set, it might be more expensive or difficult getting two IOs out of a 3 IO set, then any two IOs from a 6 IO set.</p>
<p><strong>For comparison</strong><br />
Unenhanced Fitness: Health yields +40% regeneration<br />
Unenhanced Regeneration: Fast Healing yields +75% regeneration</p>
<p>Sets requiring two IOs for +regen bonuses:PBAOE: Scirocco&#8217;s Dervish +10% regen<br />
Ranged: Volley Fire +4%<br />
Ranged: Entropic Chaos +10%    [any 2 IOs from 3 available]<br />
Ranged: Devastation +12%    [2/5]<br />
Sniper: Sting of the Manticore +12%<br />
Pet: Brilliant Leadership +4%<br />
Heal: Triage +4%    [2/4]<br />
Heal: Numina&#8217;s Convalescence +12%<br />
Defense: Serendipity +4%<br />
Defense: Luck of the Gambler +10%<br />
Confuse: Perplex +6%<br />
Stun: Rope a Dope +6%<br />
Flight: Freebird +8% [2/3]<br />
Teleport: Jaunt +4% [2/3]<br />
Teleport: Time and Space Manip. +8% [2/3]<br />
Taunt: Annoyance +4% [2/3]</p>
<p>The following IOs require 3 set pieces for +regen bonuses<br />
Taunt: Perfect Zinger +10%<br />
End. Modification: Energy Manipulator +6%  [3/3 a complete set required...]<br />
To Hit Buff: Rectified Reticle +6%   [3/3 a complete set required...]</p>
<p>The following IOs require 4 set pieces<br />
Knockback: Force Feedback +10%<br />
End. Modification: Efficacy Adaptor +10%<br />
Defense Debuff: Touch of Lady Gray +8%</p>
<p>IO requiring 5 set pieces:<br />
Knockback: Kinetic Crash +6%</p>
<p>But that&#8217;s not all. There are two IO sets that offer +regen and that only require 2 pieces, but that are the ultra-rare purple variety that are only available as a level 50 recipe and have the Unique constraint. They are:<br />
Ranged:Apocalypse +16%<br />
Pet: Soulbound Allegiance +16%</p>
<p>Now, I haven&#8217;t tried to build a character with a focus on +regen via set IO bonuses, but it looks to me like you could get some hefty percentages. There are several sets offering bonuses between 8-12%, and with stacking , that adds up quick. I would not be surprised if someone could get around 100% boost, doubling their natural regen rate. But that is just my wild a$$ uninformed guess.<br />
<strong>Status Effects</strong></p>
<p>&#8220;Status Effects&#8221; are the types of powers that do not do damage, but change the status of your character. Sleep, Stun, Hold, Confuse, Slow, are all status effects.</p>
<p><strong>For comparison</strong><br />
Sleep Resistance: Unenhanced Fitness Pool:Health gives a 40% resistance to sleep (meaning it reduces sleep duration by 40%)</p>
<p>I believe that the above numbers are fixed, regardless of your level. CONFUSEMost of the Confuse Resistance bonus sets require 3 set pieces and as we&#8217;ll see as a trend in mez protection, offer very small bonuses.</p>
<p>The following IO set requires 2 pieces:<br />
To Hit Debuff: Discouraging Words +1.65%    [any 2 from 3 available]</p>
<p>The following IO sets require 3 pieces<br />
Melee:Focussed Smite +1.65%    [any 3 from 5 available}<br />
Ranged: Entropic Chaos +2.75%    [3/5]<br />
Pet: Sovereign Right +2.75%<br />
Heal: Harmonized Healing +1.65%<br />
Defense: Kismet +1.65%    [3/5]<br />
Hold: Essence of Curare +1.65%</p>
<p>We&#8217;re harmed in some ways by the values of most of the bonuses, since the stacking limit will hit fast. I think when slotting out my Peacebringer, I casually got around 10% reduction in confuse duration.</p>
<p><strong>FEAR</strong></p>
<p>The following IO sets provide bonuses reducing the during of fear/terrorize effects on a character. The sets below require any 2 pieces from a set.<br />
Ranged: Far Strike +1.1%    [ any 2 from 3 available ]<br />
Ranged: Ruin +1.65%    [2/5]<br />
Heal: Doctored Wounds +2.2%<br />
Hold: Essence of Curare +1.65%<br />
Taunt: Perfect Zinger +2.75%</p>
<p>This set requires 3 IO pieces:<br />
Knockback: Force Feedback +2.75%</p>
<p>This is a small collection to work from. Empathy/Energy defenders might be able to rack up some benefits though. In my experience, Fear is rare, but I don&#8217;t PVP, so what do I know? I do remember being terrorized by an AV during a Peregrine Island safeguard. My invul tank was very angry at that. Smash! Smash puny AV!</p>
<p><strong>IMMOBILIZE Resistance</strong></p>
<p>None of the sets below require more than 2 pieces from any set, Immobilization resistance comes rather cheaply then.<br />
Melee: Bonesnap +1.1%    [any 2 from 3 available]<br />
Melee: Smashing Haymaker +2.2%    [2/4]<br />
Melee: Kinetic Combat +2.75%    [2/5]<br />
Melee:Focussed Smite +1.65%    [2/5]<br />
Melee: Touch of Death +2.75%<br />
Melee: Crushing Impact +2.2%<br />
Melee: Mako&#8217;s Bite +3.3%<br />
Ranged Damage: Decimation +2.75%<br />
Pet: Unquestioning Loyalty +1.1%<br />
Resist Damage: Reactive Armor +1.1%<br />
Def: Red Fortune +2.2%<br />
Slow: Curtail Speed +1.1%    [2/5]<br />
Slow: Impeded Swiftness +2.2%<br />
Hold: Neuronic Shutdown +2.2%<br />
Running: Quickfoot +1.1% [2/3]<br />
Running: Celerity +2.2% [2/3]</p>
<p>It seems interesting to me that the archetypes more likely to rack up large immobilization resistance bonuses, scrappers and tankers (due to the melee focus), are the ones who largely don&#8217;t need it due to immobilization protection powers in their sets. Just saying&#8230;</p>
<p><strong>SLEEP Resistance</strong></p>
<p>IO set Sleep bonuses, like Immobilization bonuses, are available from 2-slotting sets (with one exception that actually applies to all the anti-mez sets, I&#8217;ll get to that at the end&#8230;)<br />
Melee: Pulverizing Fisticuffs +2.2%    [any 2 from 3 available]<br />
PBAOE: Multi Strike +1.65%<br />
Ranged: Salvo +2.2    [2/3]<br />
Ranged: Tempest +2.2    [2/4]<br />
Targeted AOE: Detonation +1.65%<br />
Pet: Sovereign Right +2.75%<br />
Resist Damage: Impervious Skin +2.2%    [2/5]<br />
Resist Damage: Titanium Coating +2.2%<br />
Slow: Pacing of the Turtle +2.75%</p>
<p>There is enough variety among the values and enough different sets that offer easy slotting for +sleep resistance, that a healthy percentage can be produced. But it some ways, it doesn&#8217;t seem worth it. Usually, when a character gets slept, they get woken up by an attack before the sleep wears off. Mind Controllers, back me up on this&#8230;</p>
<p>Now, all of the above mez resistance bonuses can be helped by two sets that offer general anti-mez resistance, at the cost of requiring 6 set pieces:<br />
To Hit Buff: Adjusted Targeting +7.5 status effect resistance<br />
To Hit Debuff: Dampened Spirits +7.5% status effect resistance</p>
<p>Those are heavy duty benefits, and in theory stackable. Good luck affording them, since to get all 6, you need to buy the expensive<br />
+Recharge IO.</p>
<p>The next part will focus on Accuracy bonuses, Damage bonuses, boosting Endurance, boosting Health, and as an odd addition, set IOs that offer Debt Protection</p>
]]></content:encoded>
			<wfw:commentRss>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		<enclosure url="http://cohpodcast.com/podpress_trac/feed/94/0/CoHPodcast_Episode037.mp3" length="33950300" type="audio/mpeg"/>
<itunes:duration>35:14</itunes:duration>
		<itunes:subtitle>Happy Monday and welcome to anbsp; new episode of the COH Podcast!

In this episode we discuss:

	The Hero Dawn Bash
	Our one yearnbsp;anniversary is coming up
	News
	SI Radio ...</itunes:subtitle>
		<itunes:summary>Happy Monday and welcome to anbsp; new episode of the COH Podcast!

In this episode we discuss:

	The Hero Dawn Bash
	Our one yearnbsp;anniversary is coming up
	News
	SI Radio Back Alley Brawler interview
	Level Cap discussion
	Additional benefits of attending Hero-Con '08

Click through for the full IO Set Feature that covers Health Regenerations and Status Effects protection

IO Sets by Fantastic Foe - Part 2

This part will focus on Health Regeneration, and Status Effect protection

Regeneration Rate

The following IO sets provide boosts to the rate in which your character naturally regenerates hit points. Most require only 2 set IOs in a power, a handful require more, and I list them in order of least required to highest. I must point out that many of the sets that offer regeneration as a bonus are not large sets, I mean the entire set is less than six IOs. Depending on the set, it might be more expensive or difficult getting two IOs out of a 3 IO set, then any two IOs from a 6 IO set.

For comparison
Unenhanced Fitness: Health yields +40% regeneration
Unenhanced Regeneration: Fast Healing yields +75% regeneration

Sets requiring two IOs for +regen bonuses:PBAOE: Scirocco's Dervish +10% regen
Ranged: Volley Fire +4%
Ranged: Entropic Chaos +10%nbsp;nbsp;nbsp; [any 2 IOs from 3 available]
Ranged: Devastation +12%nbsp;nbsp;nbsp; [2/5]
Sniper: Sting of the Manticore +12%
Pet: Brilliant Leadership +4%
Heal: Triage +4%nbsp;nbsp;nbsp; [2/4]
Heal: Numina's Convalescence +12%
Defense: Serendipity +4%
Defense: Luck of the Gambler +10%
Confuse: Perplex +6%
Stun: Rope a Dope +6%
Flight: Freebird +8% [2/3]
Teleport: Jaunt +4% [2/3]
Teleport: Time and Space Manip. +8% [2/3]
Taunt: Annoyance +4% [2/3]

The following IOs require 3 set pieces for +regen bonuses
Taunt: Perfect Zinger +10%
End. Modification: Energy Manipulator +6%nbsp; [3/3 a complete set required...]
To Hit Buff: Rectified Reticle +6%nbsp;nbsp; [3/3 a complete set required...]

The following IOs require 4 set pieces
Knockback: Force Feedback +10%
End. Modification: Efficacy Adaptor +10%
Defense Debuff: Touch of Lady Gray +8%

IO requiring 5 set pieces:
Knockback: Kinetic Crash +6%

But that's not all. There are two IO sets that offer +regen and that only require 2 pieces, but that are the ultra-rare purple variety that are only available as a level 50 recipe and have the Unique constraint. They are:
Ranged:Apocalypse +16%
Pet: Soulbound Allegiance +16%

Now, I haven't tried to build a character with a focus on +regen via set IO bonuses, but it looks to me like you could get some hefty percentages. There are several sets offering bonuses between 8-12%, and with stacking , that adds up quick. I would not be surprised if someone could get around 100% boost, doubling their natural regen rate. But that is just my wild a$$ uninformed guess.
Status Effects

"Status Effects" are the types of powers that do not do damage, but change the status of your character. Sleep, Stun, Hold, Confuse, Slow, are all status effects.

For comparison
Sleep Resistance: Unenhanced Fitness Pool:Health gives a 40% resistance to sleep (meaning it reduces sleep duration by 40%)

I believe that the above numbers are fixed, regardless of your level. CONFUSEMost of the Confuse Resistance bonus sets require 3 set pieces and as we'll see as a trend in mez protection, offer very small bonuses.

The following IO set requires 2 pieces:
To Hit Debuff: Discouraging Words +1.65%nbsp;nbsp;nbsp; [any 2 from 3 available]

The following IO sets require 3 pieces
Melee:Focussed Smite +1.65%nbsp;nbsp;nbsp; [any 3 from 5 available}
Ranged: Entropic Chaos +2.75%nbsp;nbsp;nbsp; [3/5]
Pet: Sovereign Right +2.75%
Heal: Harmonized Healing +1.65%
Defense: Kismet +1.65%nbsp;nbsp;nbsp; [3/5]
Hold: Essence of Curare +1.65%

We're harmed in some ways by the values of most of the bonuses, since the stacking limit will hit fast. I think when slotting ou...</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Chooch and Viv</itunes:author>
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		<title>Episode 35 &#8211; News, i13, and IO Sets Feature</title>
		<link>http://cohpodcast.com/2008/episode-35-news-i13-and-io-sets-feature</link>
		<comments>http://cohpodcast.com/2008/episode-35-news-i13-and-io-sets-feature#comments</comments>
		<pubDate>Tue, 09 Sep 2008 04:12:15 +0000</pubDate>
		<dc:creator>Chooch</dc:creator>
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		<guid isPermaLink="false">http://cohpodcast.com/2008/09/09/episode-35-news-i13-and-io-sets-feature</guid>
		<description><![CDATA[Today we have news, details on Issue 13, and Part One of Fantastic Foe&#8217;s feature on IO Sets! In This Episode: Announcing Issue 13: Architect Oversight with the Shield Powerset and Stalkers! Hero 1 on Mission Architect on the Training Room! Win a Freakshow Costume Code on w00t Studios! Want to get some ideas for [...]]]></description>
			<content:encoded><![CDATA[<p>Today we have news, details on Issue 13, and Part One of Fantastic Foe&#8217;s feature on IO Sets!</p>
<p><strong>In This Episode:</strong></p>
<ul>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=11779167&amp;an=0&amp;page=0#Post11779167" target="_blank" title="Announcing Issue 13: Architect">Announcing Issue 13: Architect</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=11793563&amp;an=0&amp;page=0#Post11793563" target="_blank" title="Oversight with the Shield Powerset and Stalkers!">Oversight with the Shield Powerset and Stalkers!</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=11820157&amp;an=0&amp;page=0&amp;gonew=1#UNREAD" target="_blank" title="Hero 1 on Mission Architect on the Training Room!">Hero 1 on Mission Architect on the Training Room!</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=11856149&amp;an=0&amp;page=0#Post11856149" target="_blank" title="Win a Freakshow Costume Code on w00t Studios!">Win a Freakshow Costume Code on w00t Studios!</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=11847831&amp;an=0&amp;page=0#Post11847831" target="_blank" title="Want to get some ideas for Base Building?">Want to get some ideas for Base Building?</a></li>
<li><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=11867043&amp;page=0&amp;vc=#Post11867043" target="_blank" title="Winter Event Testing Sept 4 on the Training Room!">Winter Event Testing Sept 4 on the Training Room!</a></li>
<li>IO Set Feature thanks to Fantastic Foe!</li>
<li>New contest &#8211; win free <a href="http://cityofheroes.wikia.com/wiki/PPD_Hardsuit_Costume" target="_blank">PPD Hardsuit</a> costume tokens!</li>
<li>Promo: <a href="http://www.jchutchins.net" target="_blank">JC Hutchins 7th Son Obsidian</a></li>
</ul>
<p>Click through for the full IO Set Feature text <span id="more-91"></span></p>
<p><strong>IO Set feature, by Fantastic Foe</strong></p>
<p>[Awhile] ago, I suggested as a possible follow up to your IO<br />
feature that you present what IO sets to look into if you were to try<br />
and beef up a specific attribute of a character. You cleverly put the<br />
job onto me (my boss calls that reflection, an art form perfected by<br />
Wally in Dilbert) and suggested I submit something.</p>
<p>For my first research attempt, I decided to target Movement and<br />
Recovery, two aspects that are probably better improved by picking<br />
powers, but I like having options&#8230; and you can still pick Stamina<br />
and Swift, and drop the bonuses from IO sets on top. Ignore ED! You<br />
know you want to!</p>
<p>But I digress.</p>
<p>Okay, my basic goal was to look into cheap set pieces that provide a<br />
bonus very quickly, only requiring 2 set pieces to provide the bonus.<br />
Here&#8217;s what I found.</p>
<p><strong>IO Set Pieces for Movement</strong> (in particular, running speed):</p>
<p>For comparison&#8217;s sake, unenhanced Sprint provides a 50% running speed<br />
boost when toggled, unenhanced swift provides 35%. (If I&#8217;m wrong on<br />
these percentages, please point it out&#8230; I&#8217;ll handle the mockery as<br />
best as I can&#8230;)</p>
<p>The following IO sets provide bonuses to Running speed when 2 or more<br />
set pieces are in a power:</p>
<p>Ranged Damage: Maelstrom&#8217;s Fury +3 % Run<br />
Sniper: Exploit Weakness +2% Run<br />
Healing: Regenerative Tissue +4% Run<br />
Resist Damage: Aegis +5% Run<br />
Hold: Ghost Widow&#8217;s Embrace +5% Run<br />
Stun: Stagger +2% Run<br />
Knockback: Kinetic Crash +3% Run<br />
Melee: Focussed Smite +3% movement<br />
Ranged Damage: Thunderstrike +4% movement<br />
Pet: Brilliant Leadership +2% movement<br />
Sleep: Induced Coma +3% movement<br />
Knockback: Force Feedback +5% MOVE (Run, Flight, and Jump)<br />
Endurance Modification: Performance Shifter +5% MOVE (see above)<br />
To Hit: Gaussian&#8217;s Syncronized Fire Control +5% MOVE (see above)<br />
Melee: Kinetic Combat +5% movement (see above)</p>
<p>Overall, there are enough large 4% and 5% bonuses that stacking can<br />
can yield some nice results, particularly the ones to increase all<br />
movement powers by 5%. Hover in particular is better when improved by<br />
25% (that would be enhanced Hover, unenhanced hover would still be<br />
painfully slow&#8230;)</p>
<p>The availability of the sets vary, the latest is<br />
available at level 25, and none of the sets were prohibitively<br />
expensive (in that at least 2 recipes where relatively cheap to<br />
purchase. I admit to not delving too deeply into the economics.)</p>
<p><strong>IO Set Pieces for Recovery</strong></p>
<p>For comparison&#8217;s sake, unenhanced Stamina boosts endurance recovery 25%.</p>
<p>The following IO sets provide Recovery bonuses when 2 or more set<br />
pieces are in a power:</p>
<p>Melee: Bruising Blow 1%<br />
PBAOE: Cleaving Blow 1%<br />
Ranged Damage: Thunderstrike 2%<br />
Targeted AOE: Positron&#8217;s Blast 2.5%<br />
Sniper: Calibrated Accuracy 1%<br />
Sniper: Executioner&#8217;s Contract 2%<br />
Sniper: Extreme Measures 1.5%<br />
Pets: Commanding Presence 1.5%<br />
Pets: Blood Mandate 1.5%<br />
Heals: Harmonized Healing 1.5%<br />
Heals: MIracle 2.5%<br />
Resist Damage: Steadfast Protection 1.5%<br />
Resist Damage: Impervium Armor 2.5 %<br />
Defense: Kismet 1.5%<br />
Defense: Gift of the Ancients 2%<br />
Confuse: Befuddling Aura 1%<br />
Confuse: Cacophony 1%<br />
Confuse: Malaise&#8217;s Illusions 2.5%<br />
Slow: Tempered Readiness 1.5%<br />
Stuns: Razzle Dazzle 2%<br />
Stuns: Stupefy 2.5%<br />
Flight: Soaring 1%<br />
Taunt: Triumphant Insult 1%<br />
Endurance Modification: Adrenal Adjustment 1%<br />
Endurance Modification: Energy Manipulation 1.5%</p>
<p>The remaining +recovery set IOs are all in endurance mod sets, and<br />
require 3-4 set pieces, so Frankenslotting is possible, and can even<br />
be combined with +recovery bonuses from the 2-piece End Mod sets.</p>
<p>Endurance Modification: Efficacy Adaptor (3 IOs required) + 1.5%<br />
Endurance Modification: Performance Shifter (4 IOs required) + 2.5%</p>
<p>Overall, there are many sets that do provide an endurance recovery<br />
boost. Sadly, the percentages are very small, and the stacking limit<br />
of no more than 5 bonuses can hit fast and hard. That being said, it<br />
should be relatively easy to hit +10% recovery, and some sets that can<br />
frankenslot recovery boosting set IOs should easily hit 16-20%. Most<br />
of the sets are relatively cheap to get at 2 pieces, except for the<br />
Defense sets (which are usually small sets overall.)</p>
<p>These seem like small bonuses for the effort. I&#8217;d have to do an<br />
in-depth analysis to support or refute that statement, and that is<br />
beginning to seem like real work, In general, this might be of value<br />
to people who despite triple-slotting Stamina still have endurance<br />
issues, or people who choose not to take the Fitness path and instead<br />
maximize endurance reductions and want even more endurance relief.</p>
<p>Beyond the sets above, there are very very expensive Purple IO sets,<br />
available only as level 50 IOs that confer 4% recovery. These sets<br />
are:</p>
<p>Melee: Hecatomb<br />
PBAOE: Armageddon<br />
Targeted AOE: Ragnarok<br />
Confuse: Coercive Persuasion<br />
Sleep: Fortunata&#8217;s Hypnosis<br />
Immobilization: Gravitational Anchor<br />
Stuns: Absolute Amazement<br />
Hold: Unbreakable Constraint</p>
<p>These individual sets are Unique, so you couldn&#8217;t stack 5 Hecatombs,<br />
but with time, patience, and influence, you could (okay, depending on<br />
your build&#8230;) slot 5 from the above list and add +20% to your<br />
recovery. Nice.</p>
<p>A quick clarification on what I mean by Frankenslotting:<br />
You can&#8217;t Frankenslot a power if you are slotting more than 4 IOs from one set.</p>
<p>Obviously, you can 5-slot from one set, and then fill the final<br />
available slot with a set IO from a different set, that is still<br />
Frankenslotting. What I should have said: if you want to get IO set<br />
bonuses from more than one set placed in a single power, 4 IOs is the<br />
most you can slot and still be able to slot IOs from a different set<br />
and get bonuses, since you always have to slots at least 2 IOs from a<br />
set to get any bonus.</p>
<p>That might be obvious, but from the way I was saying it in my emails,<br />
that 4 IOs was the max for frankenslotting, it was unclear.</p>
<p>That&#8217;s all for now. Hope this is somewhat useful, let me know if you<br />
would like Combat Bonuses from IO Set features delivered in any other<br />
way, or at all, or with more or less detail.</p>
<p>Thanks again for the great podcast.<br />
Pat aka Fantastic Foe</p>
]]></content:encoded>
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		<enclosure url="http://cohpodcast.com/podpress_trac/feed/91/0/CoHPodcast_Episode035.mp3" length="65277177" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Today we have news, details on Issue 13, and Part One of Fantastic Foe's feature on IO Sets!

In This Episode:

	Announcing Issue 13: Architect
	Oversight with the ...</itunes:subtitle>
		<itunes:summary>Today we have news, details on Issue 13, and Part One of Fantastic Foe's feature on IO Sets!

In This Episode:

	Announcing Issue 13: Architect
	Oversight with the Shield Powerset and Stalkers!
	Hero 1 on Mission Architect on the Training Room!
	Win a Freakshow Costume Code on w00t Studios!
	Want to get some ideas for Base Building?
	Winter Event Testing Sept 4 on the Training Room!
	IO Set Feature thanks to Fantastic Foe!
	New contest - win free PPD Hardsuit costume tokens!
	Promo: JC Hutchins 7th Son Obsidian

Click through for the full IO Set Feature text 

IO Set feature, by Fantastic Foe

[Awhile] ago, I suggested as a possible follow up to your IO
feature that you present what IO sets to look into if you were to try
and beef up a specific attribute of a character. You cleverly put the
job onto me (my boss calls that reflection, an art form perfected by
Wally in Dilbert) and suggested I submit something.

For my first research attempt, I decided to target Movement and
Recovery, two aspects that are probably better improved by picking
powers, but I like having options... and you can still pick Stamina
and Swift, and drop the bonuses from IO sets on top. Ignore ED! You
know you want to!

But I digress.

Okay, my basic goal was to look into cheap set pieces that provide a
bonus very quickly, only requiring 2 set pieces to provide the bonus.
Here's what I found.

IO Set Pieces for Movement (in particular, running speed):

For comparison's sake, unenhanced Sprint provides a 50% running speed
boost when toggled, unenhanced swift provides 35%. (If I'm wrong on
these percentages, please point it out... I'll handle the mockery as
best as I can...)

The following IO sets provide bonuses to Running speed when 2 or more
set pieces are in a power:

Ranged Damage: Maelstrom's Fury +3 % Run
Sniper: Exploit Weakness +2% Run
Healing: Regenerative Tissue +4% Run
Resist Damage: Aegis +5% Run
Hold: Ghost Widow's Embrace +5% Run
Stun: Stagger +2% Run
Knockback: Kinetic Crash +3% Run
Melee: Focussed Smite +3% movement
Ranged Damage: Thunderstrike +4% movement
Pet: Brilliant Leadership +2% movement
Sleep: Induced Coma +3% movement
Knockback: Force Feedback +5% MOVE (Run, Flight, and Jump)
Endurance Modification: Performance Shifter +5% MOVE (see above)
To Hit: Gaussian's Syncronized Fire Control +5% MOVE (see above)
Melee: Kinetic Combat +5% movement (see above)

Overall, there are enough large 4% and 5% bonuses that stacking can
can yield some nice results, particularly the ones to increase all
movement powers by 5%. Hover in particular is better when improved by
25% (that would be enhanced Hover, unenhanced hover would still be
painfully slow...)

The availability of the sets vary, the latest is
available at level 25, and none of the sets were prohibitively
expensive (in that at least 2 recipes where relatively cheap to
purchase. I admit to not delving too deeply into the economics.)

IO Set Pieces for Recovery

For comparison's sake, unenhanced Stamina boosts endurance recovery 25%.

The following IO sets provide Recovery bonuses when 2 or more set
pieces are in a power:

Melee: Bruising Blow 1%
PBAOE: Cleaving Blow 1%
Ranged Damage: Thunderstrike 2%
Targeted AOE: Positron's Blast 2.5%
Sniper: Calibrated Accuracy 1%
Sniper: Executioner's Contract 2%
Sniper: Extreme Measures 1.5%
Pets: Commanding Presence 1.5%
Pets: Blood Mandate 1.5%
Heals: Harmonized Healing 1.5%
Heals: MIracle 2.5%
Resist Damage: Steadfast Protection 1.5%
Resist Damage: Impervium Armor 2.5 %
Defense: Kismet 1.5%
Defense: Gift of the Ancients 2%
Confuse: Befuddling Aura 1%
Confuse: Cacophony 1%
Confuse: Malaise's Illusions 2.5%
Slow: Tempered Readiness 1.5%
Stuns: Razzle Dazzle 2%
Stuns: Stupefy 2.5%
Flight: Soaring 1%
Taunt: Triumphant Insult 1%
Endurance Modification: Adrenal Adjustment 1%
Endurance Modification: Energy Manipulation 1.5%

The remaining +recovery set I</itunes:summary>
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