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Podcast

Episode 47 – Going Rogue and Beyond

This outing we discuss:

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Podcast

Episode 46 – i14: Architect Release + News and Stuff

We are pleased to bring you the i14 patch notes, along with a few announcements and news items!

Here’s the linkage:

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Announcement Podcast

Episode 45 – Too Tired For a Title

Well the show notes are a week late, but the audio is the important part, right? Right?? πŸ™‚

In this episode we discuss:

By the way, the pie was epic WIN!

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Podcast

Episode 44b – The Infamous Mulletcast

Here is the spectacle of the MulletCast – that’s right: business up front, party in the back!! This is primarily a feedback episode, but we did manage to get in new information about i14 and how Mission Architect will work as well as a few other news (ahem) nuggets.

The episode ended up being so long that I’ve split it into two files, however releasing them at the same time. Hopefully you get them in the right order. Depending on your podcatcher and mp3 player, it may roll right through. For some (most?) people part A will end at around an hour and 30 minutes, then you’ll have to pick part B from the playlist and keep on rolling.

In this episode we discuss:

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Podcast

Episode 44a – The Infamous Mulletcast

Here is the spectacle of the MulletCast – that’s right: business up front, party in the back!! This is primarily a feedback episode, but we did manage to get in new information about i14 and how Mission Architect will work as well as a few other news (ahem) nuggets.

The episode ended up being so long that I’ve split it into two files, however releasing them at the same time. Hopefully you get them in the right order. Depending on your podcatcher and mp3 player, it may roll right through. For some (most?) people part A will end at around an hour and 30 minutes, then you’ll have to pick part B from the playlist and keep on rolling.

In this episode we discuss:

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Podcast

Episode 43 – News, Notes, and IO Sets Part 4

This episode we take a break from XPXPing to bring you some news, patch notes, and the (almost!) final installment of the IO Sets feature.

Linkage:

Clicky to see the full text for Part 4 of Fantastic Foe’s IO Sets feature

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Production

Episode 42 – Light News Day

Its been awhile but, honestly, there hasn’t been much news to speak of! But what there is of it is here – along with the feedback that we never posted from Episode 40.

We’ve got over 100 comments still waiting to be recorded, but they’re going to get their own episode πŸ™‚

In this episode we discuss:

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Podcast

Episode 41 – i13 Launch

This episode is dedicated to i13 which launched today. We go through the patch notes for this release as well as the currently known bugs. As we finished recording and started editing the CoH servers went down, so there’s a possibility that a NEW new patch will be awaiting in the morning πŸ™‚ Yes, we have this sort of power!

Click through for the full patch notes.

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Podcast

Episode 40 – IO Sets Part 3

We are happy to bring you Episode 40. Well, half of it at least πŸ™‚Β  As has been the case lately, this went very long, and this 1.5 hour chunk is the first to see the light of day. The second chunk is another hour+ of fluffy feedbacky goodness and will be out as soon as we can prod the edit monkeys back into action. Lazy monkeys…

In this episode we disuss:

Click through for the full IO Set Feature that covers Accuracy bonuses, Damage bonuses, boosting Endurance, boosting Health, and as an odd addition, set IOs that offer Debt Protection

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Podcast

Episode 38 – News and Contest Winners

This episode brings news and the announcement of our PPD Hardsuit Contest winners.

This time we discuss:

City of Heroes Podcast