I wanted to make everyone aware of additional recordings of Balticon panels that Viv and I participated on.

I didn’t feel right about dropping these directly into either of our podcast feeds since they contain no gaming, parenting, or blending content :) They are focused on podcasting/recording/audio techie stuff.

You can check them out over at my new site Random Acts of Chooch. The three panels contain different combinations of me, Viv, Scott Sigler, PG Holyfield, MAinPA, Thomas “Command Line” Gideon, Dan the Fan, Nobilis Reed, Marc “Grailwolf” Bailey, Heather Welliver, and Tyler Waldeman.

New CoH specific content is Coming Soon™

Viv and I are proud to bring you our first live show ever. We recorded an episode of our Into The Blender podcast over Memorial Day weekend at Balticon. ITB is our podcast that is a family journal of sorts.

In this episode we do talk about gaming (video and otherwise), so we thought it would be OK to cross post to CoH Podcast. There’s no CoH News or CoH specific content, so feel free to skip this one if you are a hater of teh fluff.

A special thanks to everybody that came out and participated! You truly made this a special event for us!

We are pleased to bring you the i14 patch notes, along with a few announcements and news items!

Here’s the linkage:

Well the show notes are a week late, but the audio is the important part, right? Right?? :)

In this episode we discuss:

By the way, the pie was epic WIN!

Here is the spectacle of the MulletCast – that’s right: business up front, party in the back!! This is primarily a feedback episode, but we did manage to get in new information about i14 and how Mission Architect will work as well as a few other news (ahem) nuggets.

The episode ended up being so long that I’ve split it into two files, however releasing them at the same time. Hopefully you get them in the right order. Depending on your podcatcher and mp3 player, it may roll right through. For some (most?) people part A will end at around an hour and 30 minutes, then you’ll have to pick part B from the playlist and keep on rolling.

In this episode we discuss:

Here is the spectacle of the MulletCast – that’s right: business up front, party in the back!! This is primarily a feedback episode, but we did manage to get in new information about i14 and how Mission Architect will work as well as a few other news (ahem) nuggets.

The episode ended up being so long that I’ve split it into two files, however releasing them at the same time. Hopefully you get them in the right order. Depending on your podcatcher and mp3 player, it may roll right through. For some (most?) people part A will end at around an hour and 30 minutes, then you’ll have to pick part B from the playlist and keep on rolling.

In this episode we discuss:

This episode we take a break from XPXPing to bring you some news, patch notes, and the (almost!) final installment of the IO Sets feature.

Linkage:

Clicky to see the full text for Part 4 of Fantastic Foe’s IO Sets feature

More »

This episode is dedicated to i13 which launched today. We go through the patch notes for this release as well as the currently known bugs. As we finished recording and started editing the CoH servers went down, so there’s a possibility that a NEW new patch will be awaiting in the morning :) Yes, we have this sort of power!

Click through for the full patch notes.

More »

We are happy to bring you Episode 40. Well, half of it at least :)   As has been the case lately, this went very long, and this 1.5 hour chunk is the first to see the light of day. The second chunk is another hour+ of fluffy feedbacky goodness and will be out as soon as we can prod the edit monkeys back into action. Lazy monkeys…

In this episode we disuss:

Click through for the full IO Set Feature that covers Accuracy bonuses, Damage bonuses, boosting Endurance, boosting Health, and as an odd addition, set IOs that offer Debt Protection
More »

We present to you, our new record holder – 3 hours and 12 minutes… It had to be done.. As of the recording time, we were all caught up on feedback. Not so much any more, but close :)

Though mostly feedback, in the ep we do present some news up front, and some fluffy surprises along the way!

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