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	<title>Comments on: Episode 37 &#8211; News and IO Sets Feature Pt 2</title>
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	<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2</link>
	<description>Information and tips about the game City of Heroes for the casual gamer</description>
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		<title>By: Reality Bytes</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-1019</link>
		<dc:creator>Reality Bytes</dc:creator>
		<pubDate>Tue, 23 Sep 2008 16:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-1019</guid>
		<description>The formula in the wiki came from a big discussion I recall seeing in the forums when the IO sets and particularly those special mez resist IOs came out. People saw what they could do and were looking for alternate ways to reduce or eliminate mez for squishies without getting a buff, breakfree, etc that would grant mez protection. People assumed that if you could somehow get 100% protection through IOs, that it would make you un-mezzable. The devs squashed that dream and I think they are actually the ones who revealed the formula and the limits on mez resistance.</description>
		<content:encoded><![CDATA[<p>The formula in the wiki came from a big discussion I recall seeing in the forums when the IO sets and particularly those special mez resist IOs came out. People saw what they could do and were looking for alternate ways to reduce or eliminate mez for squishies without getting a buff, breakfree, etc that would grant mez protection. People assumed that if you could somehow get 100% protection through IOs, that it would make you un-mezzable. The devs squashed that dream and I think they are actually the ones who revealed the formula and the limits on mez resistance.</p>
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	<item>
		<title>By: fantastic foe</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-1017</link>
		<dc:creator>fantastic foe</dc:creator>
		<pubDate>Tue, 23 Sep 2008 10:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-1017</guid>
		<description>Reality Bytes is absolutely correct on the formula

Duration suffered = 100/100+resistance

My PB has 9.9% stun resistance due to IO bonuses.

Combat numbers lists stun durations at 90.99 as opposed to 90.1. That&#039;s not that far off.

But when I fire up Aid Self, which grants a +55.5% stun resistance, the duration is now 60.83%, as opposed to what you might naively expect, 35.1%

Now, being stunned only 6 seconds out of 10 is not *too* bad, but it does make the small percentages in the IO bonuses for mez resist seem even less useful. If I had not slotted for that 9.9% stun resist, Aid Self alone would have still dropped the duration to around 65%, in my 10 second stun example, I shaved half a second off. It&#039;s up to each person&#039;s personal experience if the half second is worth it or not.

Save your influence for the Mez Protection IOs...

Maybe a new feature could be what special IOs there are, the Proc&#039;s and so forth...</description>
		<content:encoded><![CDATA[<p>Reality Bytes is absolutely correct on the formula</p>
<p>Duration suffered = 100/100+resistance</p>
<p>My PB has 9.9% stun resistance due to IO bonuses.</p>
<p>Combat numbers lists stun durations at 90.99 as opposed to 90.1. That&#8217;s not that far off.</p>
<p>But when I fire up Aid Self, which grants a +55.5% stun resistance, the duration is now 60.83%, as opposed to what you might naively expect, 35.1%</p>
<p>Now, being stunned only 6 seconds out of 10 is not *too* bad, but it does make the small percentages in the IO bonuses for mez resist seem even less useful. If I had not slotted for that 9.9% stun resist, Aid Self alone would have still dropped the duration to around 65%, in my 10 second stun example, I shaved half a second off. It&#8217;s up to each person&#8217;s personal experience if the half second is worth it or not.</p>
<p>Save your influence for the Mez Protection IOs&#8230;</p>
<p>Maybe a new feature could be what special IOs there are, the Proc&#8217;s and so forth&#8230;</p>
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	<item>
		<title>By: Zloth</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-1014</link>
		<dc:creator>Zloth</dc:creator>
		<pubDate>Tue, 23 Sep 2008 02:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-1014</guid>
		<description>RB, yeah, the only real use for those I can think of is in a PVP duel between similar characters.  If you each mez each other at the same time and you both have the mez time maximized, having those mez resists could wake you up a second or two before your opponent.

Remember that formula is used a lot in the game.  Having 100% recharge reduction doesn&#039;t mean the power recharges instantly.  Having 110% endurance reduction doesn&#039;t mean you get endurace back every time you use the power.  Make sure you keep an eye on your power details when you slot enhancers like that because your returns diminish very quickly.</description>
		<content:encoded><![CDATA[<p>RB, yeah, the only real use for those I can think of is in a PVP duel between similar characters.  If you each mez each other at the same time and you both have the mez time maximized, having those mez resists could wake you up a second or two before your opponent.</p>
<p>Remember that formula is used a lot in the game.  Having 100% recharge reduction doesn&#8217;t mean the power recharges instantly.  Having 110% endurance reduction doesn&#8217;t mean you get endurace back every time you use the power.  Make sure you keep an eye on your power details when you slot enhancers like that because your returns diminish very quickly.</p>
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		<title>By: Da Mastermind</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-1012</link>
		<dc:creator>Da Mastermind</dc:creator>
		<pubDate>Mon, 22 Sep 2008 21:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-1012</guid>
		<description>Me wants PVP zone meet up, nothing funner than Assasin&#039;s Striking or being Assasinated

PvP zones would also work because Guardian villains could also join, perhaps around one of the meteors, do a shivans hunt, get some shivans? That would be awesome, all you need to do is my 15 :D

-Da Mastermind</description>
		<content:encoded><![CDATA[<p>Me wants PVP zone meet up, nothing funner than Assasin&#8217;s Striking or being Assasinated</p>
<p>PvP zones would also work because Guardian villains could also join, perhaps around one of the meteors, do a shivans hunt, get some shivans? That would be awesome, all you need to do is my 15 <img src='http://cohpodcast.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>-Da Mastermind</p>
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		<title>By: fantastic foe</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-1011</link>
		<dc:creator>fantastic foe</dc:creator>
		<pubDate>Mon, 22 Sep 2008 21:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-1011</guid>
		<description>RB,

I feel you are right about the worth of the mez bonuses, although I&#039;d have to verify the formula using real numbers.

I seem to recall my Peacebringer had 10% sleep reduction, and the Combat Attributes readout indicated I would be affected by 90% of a sleep duration.

Mez bonuses really are only icing on a cake of empowerment buffs and anti mez powers like Health, Aid Self (proactively used) and some of the leadership powers. And they pale to breakfrees and defender/controller granted mez protections.

Thanks for the comments, RB.</description>
		<content:encoded><![CDATA[<p>RB,</p>
<p>I feel you are right about the worth of the mez bonuses, although I&#8217;d have to verify the formula using real numbers.</p>
<p>I seem to recall my Peacebringer had 10% sleep reduction, and the Combat Attributes readout indicated I would be affected by 90% of a sleep duration.</p>
<p>Mez bonuses really are only icing on a cake of empowerment buffs and anti mez powers like Health, Aid Self (proactively used) and some of the leadership powers. And they pale to breakfrees and defender/controller granted mez protections.</p>
<p>Thanks for the comments, RB.</p>
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		<title>By: NeuroShayd</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-1010</link>
		<dc:creator>NeuroShayd</dc:creator>
		<pubDate>Mon, 22 Sep 2008 20:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-1010</guid>
		<description>Great CAST!!!
YAY!!I&#039;m 12th to comment...
Obviously the NUP-bliminal advertising worked...I have distanced myself from the iTunes Monkey once and for all...I now utilize Juice to feed my iPod client. I have not since missed hte melodic MUSE-ings of my Tasty-ist co-host Viv...nor the oft overlooked but wily witty remarks of the Choochinator (Choochy choochy choo---INDEED!)
I missed you guys for being gone so long and wanted to let you know I was still listening and loving it!! Keep em coming!

Nupple-fied Neuroshayd

p.s. - I loved the meetup...do again?</description>
		<content:encoded><![CDATA[<p>Great CAST!!!<br />
YAY!!I&#8217;m 12th to comment&#8230;<br />
Obviously the NUP-bliminal advertising worked&#8230;I have distanced myself from the iTunes Monkey once and for all&#8230;I now utilize Juice to feed my iPod client. I have not since missed hte melodic MUSE-ings of my Tasty-ist co-host Viv&#8230;nor the oft overlooked but wily witty remarks of the Choochinator (Choochy choochy choo&#8212;INDEED!)<br />
I missed you guys for being gone so long and wanted to let you know I was still listening and loving it!! Keep em coming!</p>
<p>Nupple-fied Neuroshayd</p>
<p>p.s. &#8211; I loved the meetup&#8230;do again?</p>
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		<title>By: Reality Bytes</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-1009</link>
		<dc:creator>Reality Bytes</dc:creator>
		<pubDate>Mon, 22 Sep 2008 16:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-1009</guid>
		<description>One thing worth noting is that the Mez Resist set bonuses are truly right about worthless. I never slot for them and pretty much ignore them when evaluating a set. Mentally, a mez resist bonus at a given tier equates to &quot;no bonus&quot; for me. The reason is as follows:
(From the Wiki)
&quot;Resistance to status effects follows a different formula: 

SufferedDuration = AppliedDuration / (100% + TotalResistance) 
So 75% resistance to Sleep duration, for example, would not cause all Sleeps to affect the character for only 1/4 of their normal durations. Their durations would be divided by 1.75, which is roughly only a 43% reduction. 

More importantly, the formula means that achieving 100% or more resistance to effect durations does not cause them to end instantly. 100% resistance actually only cuts their durations in half. That is currently the best reduction that can be achieved due to maximums on mez resistance. If higher values were possible, 200% would cut it to a third, 300% would cut it to a fourth, and so on.&quot;

So really, those piddly little set bonuses amount to shaving perhaps as much as a second off of your time being mezzed. Stack a few of them and maybe you start to shave a couple seconds but you&#039;d have to really work at it to make a meaningful difference. You&#039;re better off finding a buddy who can buff you with clear mind or some such and avoiding the effect altogether.</description>
		<content:encoded><![CDATA[<p>One thing worth noting is that the Mez Resist set bonuses are truly right about worthless. I never slot for them and pretty much ignore them when evaluating a set. Mentally, a mez resist bonus at a given tier equates to &#8220;no bonus&#8221; for me. The reason is as follows:<br />
(From the Wiki)<br />
&#8220;Resistance to status effects follows a different formula: </p>
<p>SufferedDuration = AppliedDuration / (100% + TotalResistance)<br />
So 75% resistance to Sleep duration, for example, would not cause all Sleeps to affect the character for only 1/4 of their normal durations. Their durations would be divided by 1.75, which is roughly only a 43% reduction. </p>
<p>More importantly, the formula means that achieving 100% or more resistance to effect durations does not cause them to end instantly. 100% resistance actually only cuts their durations in half. That is currently the best reduction that can be achieved due to maximums on mez resistance. If higher values were possible, 200% would cut it to a third, 300% would cut it to a fourth, and so on.&#8221;</p>
<p>So really, those piddly little set bonuses amount to shaving perhaps as much as a second off of your time being mezzed. Stack a few of them and maybe you start to shave a couple seconds but you&#8217;d have to really work at it to make a meaningful difference. You&#8217;re better off finding a buddy who can buff you with clear mind or some such and avoiding the effect altogether.</p>
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		<title>By: Zloth</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-997</link>
		<dc:creator>Zloth</dc:creator>
		<pubDate>Sat, 20 Sep 2008 05:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-997</guid>
		<description>Actually, one great place to get info now is the official City of Heroes forums under Comic Culture.  ShoNuff and friends will make sure you are up to date on all things geeky.</description>
		<content:encoded><![CDATA[<p>Actually, one great place to get info now is the official City of Heroes forums under Comic Culture.  ShoNuff and friends will make sure you are up to date on all things geeky.</p>
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		<title>By: Da Mastermind</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-995</link>
		<dc:creator>Da Mastermind</dc:creator>
		<pubDate>Fri, 19 Sep 2008 20:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-995</guid>
		<description>WOOT!! New Cast!!

After finally finding out where to post comments (after about of looking through the forums @_@) I have lots to say but thinks I&#039;ll say just one 4 now.

Chooch where are you getting all this info for like finding out about new games for things like Champions Online and stuff cause I had never heard of it till I heard of it in Coh Podcast.

and again since I have not been able to post comments since before episode 20 when I started listening I just want to say this...

NUPPLES!!

-Da Mastermind</description>
		<content:encoded><![CDATA[<p>WOOT!! New Cast!!</p>
<p>After finally finding out where to post comments (after about of looking through the forums @_@) I have lots to say but thinks I&#8217;ll say just one 4 now.</p>
<p>Chooch where are you getting all this info for like finding out about new games for things like Champions Online and stuff cause I had never heard of it till I heard of it in Coh Podcast.</p>
<p>and again since I have not been able to post comments since before episode 20 when I started listening I just want to say this&#8230;</p>
<p>NUPPLES!!</p>
<p>-Da Mastermind</p>
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		<title>By: Countryboy</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-993</link>
		<dc:creator>Countryboy</dc:creator>
		<pubDate>Fri, 19 Sep 2008 17:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-993</guid>
		<description>Thanks for the new podcast, I really enjoyed the info.  Sorry my voicemail was so short but I got shy at the last second.  &#039;Nuff Said</description>
		<content:encoded><![CDATA[<p>Thanks for the new podcast, I really enjoyed the info.  Sorry my voicemail was so short but I got shy at the last second.  &#8216;Nuff Said</p>
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		<title>By: Stormax</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-983</link>
		<dc:creator>Stormax</dc:creator>
		<pubDate>Wed, 17 Sep 2008 23:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-983</guid>
		<description>I&#039;ve always thought a good way move characters beyond level 50 is to create a new city, on the west coast, with new challenges and villians.  Of course that would be like creating a new game but I think we&#039;re worth it.  I always liked &quot;Reek Havoc&quot; for the villian side send off.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always thought a good way move characters beyond level 50 is to create a new city, on the west coast, with new challenges and villians.  Of course that would be like creating a new game but I think we&#8217;re worth it.  I always liked &#8220;Reek Havoc&#8221; for the villian side send off.</p>
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		<title>By: fantastic foe</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-982</link>
		<dc:creator>fantastic foe</dc:creator>
		<pubDate>Wed, 17 Sep 2008 22:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-982</guid>
		<description>Thanks for the details on the BaB interview, I always mean to read/listen to those, and it slips my mind. Its nice to have you guys to collect and distribute.

Interesting comments on level 50 and powers. For myself, I wouldn&#039;t necessarily want more powers as part of a new pool, or an extension of my character&#039;s primaries and secondaries, I&#039;d rather that more temp powers be available for crafting, than just the gun, bat, hammer, and magic ghost power. (One of those things is not like the others...)

Thanks for posting part 2. Now I just have to get the influence to pimp up my guys to the high levels are regen I want.</description>
		<content:encoded><![CDATA[<p>Thanks for the details on the BaB interview, I always mean to read/listen to those, and it slips my mind. Its nice to have you guys to collect and distribute.</p>
<p>Interesting comments on level 50 and powers. For myself, I wouldn&#8217;t necessarily want more powers as part of a new pool, or an extension of my character&#8217;s primaries and secondaries, I&#8217;d rather that more temp powers be available for crafting, than just the gun, bat, hammer, and magic ghost power. (One of those things is not like the others&#8230;)</p>
<p>Thanks for posting part 2. Now I just have to get the influence to pimp up my guys to the high levels are regen I want.</p>
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		<title>By: Star_Sentinel</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-980</link>
		<dc:creator>Star_Sentinel</dc:creator>
		<pubDate>Wed, 17 Sep 2008 17:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-980</guid>
		<description>Yay! New Cast! 

Yay, new cyborg pack out today too!

Boo! No power at home due to hurricane. 5 days and counting.

Yay! Power &amp; Interwebs at work!

Boo! NCSoft main page blocked at work so I can&#039;t buy Cyborg Pack early.

Yay! New Cast!</description>
		<content:encoded><![CDATA[<p>Yay! New Cast! </p>
<p>Yay, new cyborg pack out today too!</p>
<p>Boo! No power at home due to hurricane. 5 days and counting.</p>
<p>Yay! Power &amp; Interwebs at work!</p>
<p>Boo! NCSoft main page blocked at work so I can&#8217;t buy Cyborg Pack early.</p>
<p>Yay! New Cast!</p>
]]></content:encoded>
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	<item>
		<title>By: Zloth</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-978</link>
		<dc:creator>Zloth</dc:creator>
		<pubDate>Wed, 17 Sep 2008 06:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-978</guid>
		<description>Uhhh, is anyone else hearing thumping at about 4:50 to 5:30?  I thought somebody was thumping on something outside my house, but it seems to be part of the cast.  I think?  Argh!  You two are spooking me out!!  ;)

Regarding more powers past 50... I&#039;m not so sure about that.  Even when I&#039;m in the 40s I tend to neglect powers pretty often.  They are powers I really could and should be using, it&#039;s just that I have so many powers already that I  forget about them.  It&#039;s just too many powers to keep in my head at once!  Adding more would make that worse.

Hmmmm... good vivisections villains?  Nah.  Wait a minute, where&#039;s that thesaurus... YES!  Good venatic villains!  Oh wait, venatic is an adjective.  Ah, but it has a Latin root!  &quot;Venatus&quot; is Latin for hunt.  Good venatus villains!</description>
		<content:encoded><![CDATA[<p>Uhhh, is anyone else hearing thumping at about 4:50 to 5:30?  I thought somebody was thumping on something outside my house, but it seems to be part of the cast.  I think?  Argh!  You two are spooking me out!!  <img src='http://cohpodcast.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Regarding more powers past 50&#8230; I&#8217;m not so sure about that.  Even when I&#8217;m in the 40s I tend to neglect powers pretty often.  They are powers I really could and should be using, it&#8217;s just that I have so many powers already that I  forget about them.  It&#8217;s just too many powers to keep in my head at once!  Adding more would make that worse.</p>
<p>Hmmmm&#8230; good vivisections villains?  Nah.  Wait a minute, where&#8217;s that thesaurus&#8230; YES!  Good venatic villains!  Oh wait, venatic is an adjective.  Ah, but it has a Latin root!  &#8220;Venatus&#8221; is Latin for hunt.  Good venatus villains!</p>
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		<title>By: Nod</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-975</link>
		<dc:creator>Nod</dc:creator>
		<pubDate>Wed, 17 Sep 2008 03:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-975</guid>
		<description>Base layouts have caused me many, MANY hours of frustration. Once you get the right layout, you feel like a mad genius once your SG mates start complimenting you on how easy it is to &quot;use the base.&quot;

PPD Suit is miiiiiiiiiiiiiiine, WANTS IT, precious, NEEDS IT.

I&#039;m looking forward to the merits system thing. Since I usually play at odd times and end up soloing quite a bit, it will be helpful for me to get the recipes and IOs I want.

I am glad the level cap is not going to be raised any time soon. I still have 40+ alts that need to get to 50, heh. I could not agree more with Chooch about level cap raises killing interest long-term in other games. 

HeroCon closed beta invites. This type of thing is quickly becoming more and more a source of contention. I don&#039;t have any ideas to fix it, mind you, but I wish that something could be done.

I&#039;m really liking the IO discussion. Very well done, Pat, well done indeed.

This episode clocks in a lot shorter than I&#039;m used too. Not that that&#039;s a bad thing, but I was just used to hearing the dulcet tones of Vooch going on for nearly an hour.
Still, a good cast. It starts with whipping out &quot;pets&quot; and ends with a &quot;happy ending&quot; ...</description>
		<content:encoded><![CDATA[<p>Base layouts have caused me many, MANY hours of frustration. Once you get the right layout, you feel like a mad genius once your SG mates start complimenting you on how easy it is to &#8220;use the base.&#8221;</p>
<p>PPD Suit is miiiiiiiiiiiiiiine, WANTS IT, precious, NEEDS IT.</p>
<p>I&#8217;m looking forward to the merits system thing. Since I usually play at odd times and end up soloing quite a bit, it will be helpful for me to get the recipes and IOs I want.</p>
<p>I am glad the level cap is not going to be raised any time soon. I still have 40+ alts that need to get to 50, heh. I could not agree more with Chooch about level cap raises killing interest long-term in other games. </p>
<p>HeroCon closed beta invites. This type of thing is quickly becoming more and more a source of contention. I don&#8217;t have any ideas to fix it, mind you, but I wish that something could be done.</p>
<p>I&#8217;m really liking the IO discussion. Very well done, Pat, well done indeed.</p>
<p>This episode clocks in a lot shorter than I&#8217;m used too. Not that that&#8217;s a bad thing, but I was just used to hearing the dulcet tones of Vooch going on for nearly an hour.<br />
Still, a good cast. It starts with whipping out &#8220;pets&#8221; and ends with a &#8220;happy ending&#8221; &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nod</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-974</link>
		<dc:creator>Nod</dc:creator>
		<pubDate>Wed, 17 Sep 2008 03:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-974</guid>
		<description>Listening now, notes to follow.

For the time being, and because they like it and you need it...


YAY NEW CAST!</description>
		<content:encoded><![CDATA[<p>Listening now, notes to follow.</p>
<p>For the time being, and because they like it and you need it&#8230;</p>
<p>YAY NEW CAST!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fantastic foe</title>
		<link>http://cohpodcast.com/2008/episode-37-news-and-io-sets-feature-pt-2/comment-page-1#comment-973</link>
		<dc:creator>fantastic foe</dc:creator>
		<pubDate>Wed, 17 Sep 2008 02:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/09/16/episode-37-news-and-io-sets-feature-pt-2#comment-973</guid>
		<description>Since Nod has apparently nodded off, I declare this to actually be the second comment, in case he notices and posts his signature heralding of the nouveau cast.

Can&#039;t wait to listen to the podcast. (Well, actually I have to wait as I&#039;m going to bed, and will be listening as I go to work. Great, now I can&#039;t wait to head to work...)

Best regards,

Pat aka Fantastic Foe</description>
		<content:encoded><![CDATA[<p>Since Nod has apparently nodded off, I declare this to actually be the second comment, in case he notices and posts his signature heralding of the nouveau cast.</p>
<p>Can&#8217;t wait to listen to the podcast. (Well, actually I have to wait as I&#8217;m going to bed, and will be listening as I go to work. Great, now I can&#8217;t wait to head to work&#8230;)</p>
<p>Best regards,</p>
<p>Pat aka Fantastic Foe</p>
]]></content:encoded>
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