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	<title>Comments on: Episode 12 &#8211; A metric ton of news and patch notes</title>
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	<link>http://cohpodcast.com/2008/episode-12-a-metric-ton-of-news-and-patch-notes</link>
	<description>Information and tips about the game City of Heroes for the casual gamer</description>
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		<title>By: Boegs</title>
		<link>http://cohpodcast.com/2008/episode-12-a-metric-ton-of-news-and-patch-notes/comment-page-1#comment-60</link>
		<dc:creator>Boegs</dc:creator>
		<pubDate>Thu, 06 Mar 2008 14:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes/#comment-60</guid>
		<description>Just remembered ... I think you also mentioned being surprised at the low value of the defense buff from Maneuvers.  A few things I always consider about the Leadership powers:

- Not only do they stack, but they affect everyone in your party.  If you normally solo or play with one other, that&#039;s not a big deal.  But if you often play on teams of 6-8, you get a huge bang for your buck with the leadership toggles.  Each Hero (or Villain) individually may only get a few points, but the team&#039;s benefit is that many points times the number of players (or buffable pets).

- A corollary to  the above for support characters is that it can be a buff for the Heroes (or Villains) on the front lines.  For example, a Defender shouldn&#039;t be the one taking (or giving) the most damage ... so you wouldn&#039;t normally need the Defense, Accuracy, or Damage boost as much as someone else on the team.  If you pick a self-focused power, you&#039;ll only be giving yourself a benefit.  With Leadership, you give a benefit to the Tank, Blaster, etc. who is the primary meat shield or damage dealer.

- Defense (like Damage Resistance) is one of those powers that gets more valuable the more you have.  Since an even-con minion has a 50% chance to hit, the first 5% Defense only reduces damage by about 10%.  But if you&#039;ve already got 30% Defense (or To Hit Debuff) from other sources, that same 5% Defense reduces damage by 25%.  So if you have good (but not yet as good as you&#039;d like) Defense in the team, Maneuvers may be really valuable.  It could actually cut the damage the party receives in half, if you&#039;ve already lowered the enemy&#039;s chance to hit to close to the floor (5%) but it&#039;s not quite there yet.  Of course, if you&#039;ve already lowered their chance to hit so much that they can&#039;t effectively damage the party, then extra Defense is essentially useless :(</description>
		<content:encoded><![CDATA[<p>Just remembered &#8230; I think you also mentioned being surprised at the low value of the defense buff from Maneuvers.  A few things I always consider about the Leadership powers:</p>
<p>- Not only do they stack, but they affect everyone in your party.  If you normally solo or play with one other, that&#8217;s not a big deal.  But if you often play on teams of 6-8, you get a huge bang for your buck with the leadership toggles.  Each Hero (or Villain) individually may only get a few points, but the team&#8217;s benefit is that many points times the number of players (or buffable pets).</p>
<p>- A corollary to  the above for support characters is that it can be a buff for the Heroes (or Villains) on the front lines.  For example, a Defender shouldn&#8217;t be the one taking (or giving) the most damage &#8230; so you wouldn&#8217;t normally need the Defense, Accuracy, or Damage boost as much as someone else on the team.  If you pick a self-focused power, you&#8217;ll only be giving yourself a benefit.  With Leadership, you give a benefit to the Tank, Blaster, etc. who is the primary meat shield or damage dealer.</p>
<p>- Defense (like Damage Resistance) is one of those powers that gets more valuable the more you have.  Since an even-con minion has a 50% chance to hit, the first 5% Defense only reduces damage by about 10%.  But if you&#8217;ve already got 30% Defense (or To Hit Debuff) from other sources, that same 5% Defense reduces damage by 25%.  So if you have good (but not yet as good as you&#8217;d like) Defense in the team, Maneuvers may be really valuable.  It could actually cut the damage the party receives in half, if you&#8217;ve already lowered the enemy&#8217;s chance to hit to close to the floor (5%) but it&#8217;s not quite there yet.  Of course, if you&#8217;ve already lowered their chance to hit so much that they can&#8217;t effectively damage the party, then extra Defense is essentially useless <img src='http://cohpodcast.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Boegs</title>
		<link>http://cohpodcast.com/2008/episode-12-a-metric-ton-of-news-and-patch-notes/comment-page-1#comment-59</link>
		<dc:creator>Boegs</dc:creator>
		<pubDate>Thu, 06 Mar 2008 05:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes/#comment-59</guid>
		<description>During the Podcast, you mentioned a difficulty finding Kheldian enemies when you&#039;re playing your Peacebringers/Warshades.  To avoid this problem, use this Macro (or create a Bind of it):

/macro find &quot;target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst&quot;

It will automatically target any Void, Quantum, or Cyst in view ... so they won&#039;t be able to hide in the middle of a crowd.</description>
		<content:encoded><![CDATA[<p>During the Podcast, you mentioned a difficulty finding Kheldian enemies when you&#8217;re playing your Peacebringers/Warshades.  To avoid this problem, use this Macro (or create a Bind of it):</p>
<p>/macro find &#8220;target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst&#8221;</p>
<p>It will automatically target any Void, Quantum, or Cyst in view &#8230; so they won&#8217;t be able to hide in the middle of a crowd.</p>
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	<item>
		<title>By: Nailbunny</title>
		<link>http://cohpodcast.com/2008/episode-12-a-metric-ton-of-news-and-patch-notes/comment-page-1#comment-33</link>
		<dc:creator>Nailbunny</dc:creator>
		<pubDate>Fri, 08 Feb 2008 05:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes/#comment-33</guid>
		<description>You guys go emo....yeah right! :) You guys laugh to much that!</description>
		<content:encoded><![CDATA[<p>You guys go emo&#8230;.yeah right! <img src='http://cohpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  You guys laugh to much that!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://cohpodcast.com/2008/episode-12-a-metric-ton-of-news-and-patch-notes/comment-page-1#comment-32</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 08 Feb 2008 02:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes/#comment-32</guid>
		<description>Hey Guys,

  Found the podcast about 4 weeks ago and I love it. Hope you guys keep it up.  I was wondering, some of us don&#039;t know which classes have what as the best build. For example I wanted to create a healer, but I wanted a good one.  I have created a Rad/Rad healer.  But if I want to make a controller I have no idea where to begin.  On your nest podcast could you discuss this quandry I am in.

My first hero was a Super Strength. Invulnerable Tanker.  I didnt know this class stunk until about level 23. This is the type of thing I would like to avoid in the future.

Thank you,
Dryden of the Taur&#039;i
Infinity</description>
		<content:encoded><![CDATA[<p>Hey Guys,</p>
<p>  Found the podcast about 4 weeks ago and I love it. Hope you guys keep it up.  I was wondering, some of us don&#8217;t know which classes have what as the best build. For example I wanted to create a healer, but I wanted a good one.  I have created a Rad/Rad healer.  But if I want to make a controller I have no idea where to begin.  On your nest podcast could you discuss this quandry I am in.</p>
<p>My first hero was a Super Strength. Invulnerable Tanker.  I didnt know this class stunk until about level 23. This is the type of thing I would like to avoid in the future.</p>
<p>Thank you,<br />
Dryden of the Taur&#8217;i<br />
Infinity</p>
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	</item>
	<item>
		<title>By: Troy Hickman</title>
		<link>http://cohpodcast.com/2008/episode-12-a-metric-ton-of-news-and-patch-notes/comment-page-1#comment-31</link>
		<dc:creator>Troy Hickman</dc:creator>
		<pubDate>Thu, 07 Feb 2008 17:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes/#comment-31</guid>
		<description>Not dry at all, folks! You two are like the Bob Griese/Larry Csonka one-two punch of CoH podcasters! (But for the love of Zod, make sure you wear a cup!)</description>
		<content:encoded><![CDATA[<p>Not dry at all, folks! You two are like the Bob Griese/Larry Csonka one-two punch of CoH podcasters! (But for the love of Zod, make sure you wear a cup!)</p>
]]></content:encoded>
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