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	<title>Comments on: Episode 12 - A metric ton of news and patch notes</title>
	<link>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes</link>
	<description>Information and tips about the game City of Heroes for the casual gamer</description>
	<pubDate>Fri, 05 Dec 2008 09:24:01 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
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		<title>By: Boegs</title>
		<link>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes#comment-60</link>
		<dc:creator>Boegs</dc:creator>
		<pubDate>Thu, 06 Mar 2008 14:30:10 +0000</pubDate>
		<guid>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes#comment-60</guid>
		<description>Just remembered ... I think you also mentioned being surprised at the low value of the defense buff from Maneuvers.  A few things I always consider about the Leadership powers:

- Not only do they stack, but they affect everyone in your party.  If you normally solo or play with one other, that's not a big deal.  But if you often play on teams of 6-8, you get a huge bang for your buck with the leadership toggles.  Each Hero (or Villain) individually may only get a few points, but the team's benefit is that many points times the number of players (or buffable pets).

- A corollary to  the above for support characters is that it can be a buff for the Heroes (or Villains) on the front lines.  For example, a Defender shouldn't be the one taking (or giving) the most damage ... so you wouldn't normally need the Defense, Accuracy, or Damage boost as much as someone else on the team.  If you pick a self-focused power, you'll only be giving yourself a benefit.  With Leadership, you give a benefit to the Tank, Blaster, etc. who is the primary meat shield or damage dealer.

- Defense (like Damage Resistance) is one of those powers that gets more valuable the more you have.  Since an even-con minion has a 50% chance to hit, the first 5% Defense only reduces damage by about 10%.  But if you've already got 30% Defense (or To Hit Debuff) from other sources, that same 5% Defense reduces damage by 25%.  So if you have good (but not yet as good as you'd like) Defense in the team, Maneuvers may be really valuable.  It could actually cut the damage the party receives in half, if you've already lowered the enemy's chance to hit to close to the floor (5%) but it's not quite there yet.  Of course, if you've already lowered their chance to hit so much that they can't effectively damage the party, then extra Defense is essentially useless :(</description>
		<content:encoded><![CDATA[<p>Just remembered &#8230; I think you also mentioned being surprised at the low value of the defense buff from Maneuvers.  A few things I always consider about the Leadership powers:</p>
<p>- Not only do they stack, but they affect everyone in your party.  If you normally solo or play with one other, that&#8217;s not a big deal.  But if you often play on teams of 6-8, you get a huge bang for your buck with the leadership toggles.  Each Hero (or Villain) individually may only get a few points, but the team&#8217;s benefit is that many points times the number of players (or buffable pets).</p>
<p>- A corollary to  the above for support characters is that it can be a buff for the Heroes (or Villains) on the front lines.  For example, a Defender shouldn&#8217;t be the one taking (or giving) the most damage &#8230; so you wouldn&#8217;t normally need the Defense, Accuracy, or Damage boost as much as someone else on the team.  If you pick a self-focused power, you&#8217;ll only be giving yourself a benefit.  With Leadership, you give a benefit to the Tank, Blaster, etc. who is the primary meat shield or damage dealer.</p>
<p>- Defense (like Damage Resistance) is one of those powers that gets more valuable the more you have.  Since an even-con minion has a 50% chance to hit, the first 5% Defense only reduces damage by about 10%.  But if you&#8217;ve already got 30% Defense (or To Hit Debuff) from other sources, that same 5% Defense reduces damage by 25%.  So if you have good (but not yet as good as you&#8217;d like) Defense in the team, Maneuvers may be really valuable.  It could actually cut the damage the party receives in half, if you&#8217;ve already lowered the enemy&#8217;s chance to hit to close to the floor (5%) but it&#8217;s not quite there yet.  Of course, if you&#8217;ve already lowered their chance to hit so much that they can&#8217;t effectively damage the party, then extra Defense is essentially useless <img src='http://cohpodcast.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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	<item>
		<title>By: Boegs</title>
		<link>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes#comment-59</link>
		<dc:creator>Boegs</dc:creator>
		<pubDate>Thu, 06 Mar 2008 05:41:51 +0000</pubDate>
		<guid>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes#comment-59</guid>
		<description>During the Podcast, you mentioned a difficulty finding Kheldian enemies when you're playing your Peacebringers/Warshades.  To avoid this problem, use this Macro (or create a Bind of it):

/macro find "target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"

It will automatically target any Void, Quantum, or Cyst in view ... so they won't be able to hide in the middle of a crowd.</description>
		<content:encoded><![CDATA[<p>During the Podcast, you mentioned a difficulty finding Kheldian enemies when you&#8217;re playing your Peacebringers/Warshades.  To avoid this problem, use this Macro (or create a Bind of it):</p>
<p>/macro find &#8220;target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst&#8221;</p>
<p>It will automatically target any Void, Quantum, or Cyst in view &#8230; so they won&#8217;t be able to hide in the middle of a crowd.</p>
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	<item>
		<title>By: Nailbunny</title>
		<link>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes#comment-33</link>
		<dc:creator>Nailbunny</dc:creator>
		<pubDate>Fri, 08 Feb 2008 05:07:39 +0000</pubDate>
		<guid>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes#comment-33</guid>
		<description>You guys go emo....yeah right! :) You guys laugh to much that!</description>
		<content:encoded><![CDATA[<p>You guys go emo&#8230;.yeah right! <img src='http://cohpodcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> You guys laugh to much that!</p>
]]></content:encoded>
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	<item>
		<title>By: Chris</title>
		<link>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes#comment-32</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 08 Feb 2008 02:07:13 +0000</pubDate>
		<guid>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes#comment-32</guid>
		<description>Hey Guys,

  Found the podcast about 4 weeks ago and I love it. Hope you guys keep it up.  I was wondering, some of us don't know which classes have what as the best build. For example I wanted to create a healer, but I wanted a good one.  I have created a Rad/Rad healer.  But if I want to make a controller I have no idea where to begin.  On your nest podcast could you discuss this quandry I am in.

My first hero was a Super Strength. Invulnerable Tanker.  I didnt know this class stunk until about level 23. This is the type of thing I would like to avoid in the future.

Thank you,
Dryden of the Taur'i
Infinity</description>
		<content:encoded><![CDATA[<p>Hey Guys,</p>
<p>  Found the podcast about 4 weeks ago and I love it. Hope you guys keep it up.  I was wondering, some of us don&#8217;t know which classes have what as the best build. For example I wanted to create a healer, but I wanted a good one.  I have created a Rad/Rad healer.  But if I want to make a controller I have no idea where to begin.  On your nest podcast could you discuss this quandry I am in.</p>
<p>My first hero was a Super Strength. Invulnerable Tanker.  I didnt know this class stunk until about level 23. This is the type of thing I would like to avoid in the future.</p>
<p>Thank you,<br />
Dryden of the Taur&#8217;i<br />
Infinity</p>
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	<item>
		<title>By: Troy Hickman</title>
		<link>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes#comment-31</link>
		<dc:creator>Troy Hickman</dc:creator>
		<pubDate>Thu, 07 Feb 2008 17:20:28 +0000</pubDate>
		<guid>http://cohpodcast.com/2008/02/06/episode-12-a-metric-ton-of-news-and-patch-notes#comment-31</guid>
		<description>Not dry at all, folks! You two are like the Bob Griese/Larry Csonka one-two punch of CoH podcasters! (But for the love of Zod, make sure you wear a cup!)</description>
		<content:encoded><![CDATA[<p>Not dry at all, folks! You two are like the Bob Griese/Larry Csonka one-two punch of CoH podcasters! (But for the love of Zod, make sure you wear a cup!)</p>
]]></content:encoded>
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